The online racing simulator
Slow load into servers with many mod vehicles
Probably more like a bug report.

This only occurred very recently, probably a week ago. PC and internet/isp has not changed.



Before the issue, I could easily load into (mainly) cruise servers within a handful of seconds, even with skin and mod download, as intended. Now, each skin takes something like 10 seconds and a mod vehicle takes 3 minutes to download - of which by the time the process is finished the server slot is taken up and I get the "Did not receive OK" error or Host is Full.

Sometimes, if a mod takes too long, it gets that Fatal Net error. No clue what that means either.

Hopefully there is a iterative update to fix this, and that it's not (again) a country-specific thing with the ISP. My ping is stable once connected to any server, so doesn't seem to be an issue on my end.
#2 - cuni
Quote from MicroSpecV :Probably more like a bug report...

Just tested it after cleaning up all the mods and joining a 40+ server with mods, downloaded all 30 mods in 10 sec without issue.

Maybe its a local issue, check your LFS drive if there is free space (or enough free space, 10% of Capacity).

To rule out Hard drive problems run a disk benchmark (https://crystalmark.info/en/software/crystaldiskmark/) and for network bandwith a speed test (https://fast.com/) maybe...Shrug
Quote from MicroSpecV :Probably more like a bug report...

tried switching regional downloads?

connecting to say JaR definitely doesn't take that long for me.
each mod takes 2-3 seconds to download max
> Over 80gb space on LFS drive
> Not running the benchmark as last time I did that to previous HDD it fried it ; currently using relatively new branded SSD
> Network 2gbps fibre


Quote from cuni :Just tested it after cleaning up all the mods and joining a 40+ server with mods, downloaded all 30 mods in 10 sec without issue.

Maybe its a local issue, check your LFS drive if there is free space (or enough free space, 10% of Capacity).

To rule out Hard drive problems run a disk benchmark (https://crystalmark.info/en/software/crystaldiskmark/) and for network bandwith a speed test (https://fast.com/) maybe...Shrug

Quote from johneysvk :tried switching regional downloads?

connecting to say JaR definitely doesn't take that long for me.
each mod takes 2-3 seconds to download max

How to swap to Regional downloads? Fyi LFS.net page loads slowly (5s) for me too. Only it, other pages e.g Youtube, reddit, literally any other mainstream site loads instantly. Not the first time either... starting to think its LFS packet issue.

Edit: timed out again, this time mod list could not load, and had another error.

Here
Attached images
lfs_00000011.jpg
Quote from Lucas McFly :Here

Regional dl as always on by default, never turned off.

As of right now, it loads the mods fine as intended, half a second per mod as someone suggested. But also, LFS.net site has no latency issues.

I noticed when LFS website is slow, the issue arises in the game when retrieving the mod data. The website's mod list is also slow to load, affecting the game directly...
#8 - BeNoM
Quote from MicroSpecV :How to swap to Regional downloads? Fyi LFS.net page loads slowly (5s) for me too. Only it, other pages e.g Youtube, reddit, literally any other mainstream site loads instantly. Not the first time either... starting to think its LFS packet issue.

Have always had this issue too (I'm on gigabit internet), was fixed a little when regional downloads got added but still very slow. I think it's just something we're going to have to live with for now.
Quote from BeNoM :Have always had this issue too (I'm on gigabit internet), was fixed a little when regional downloads got added but still very slow. I think it's just something we're going to have to live with for now.

Damn... that was the answer I knew was going to come up, but didn't want to believe because perhaps the truth sucks Frown

Is it an client (user) thing, LFS host issue, or just us being far-away countries that cause these issues? Because neither of our countries have poor networking infrastructure or capability. That's the only bit I'm frustrated with, why with all the tech we have that stuff like this still happens.

Is there a fix? Something that either we or dev team can implement? Or is it something that is just part and parcel of how packets/network works

- Frustrated, male, mid 20s, asian, no banana for scale

FGED GREDG RDFGDR GSFDG