So the ai was pretty messy on LFS and i think theses suggestions will make it better.
1. alternative Racing line.
Ok so this is been talked A LOT and i know it's almost impossible to do but maybe if the AI system can use
3-4 types of racing line per ai. or combine a racing line with another to do actually overtakes (Which they don't with the FBM). and avoid crashes.
2. Commands.
Some AI can be a bit cheaty. like going track limts. corner cutting. Spinning/Crashing into another car, You get the point.
So i think it would be better to add More commands for that. let me give you a example.
/Penalty 5 [AI NAME]. This does add a 5 second time penalty for the AI you just named. and theres way more.
/Penalty [Time] [AI NAME] Gives a time penalty for the AI named.
/DT [AI NAME] Gives a DriveThrough Penalty for the AI Named.
/FCY [AI]/[ALL] This maybe can be used on AI or Players. This can limit the throttle of the AI/User to 50%.
/DNF [AI NAME] This can make spectate the Named AI. Perfect for a Realistic DNF.
/Pit [AI NAME] This could work for a Strategy.3
/RepairDamage [AI NAME] [YES/NO]. This command can fix the damage of the car in the pit. or not.
3. Your own Racing line.
You can modify the racing line with Free View just like making a circuit. this would be good if you want a different Layout of a circuit and makes the AI races on it.
4. Types of start.
This can affect Players or AI.
theres can be a lot of types.
Standing Start
Rolling Start
Rolling/Stand
Fast Rolling
1. alternative Racing line.
Ok so this is been talked A LOT and i know it's almost impossible to do but maybe if the AI system can use
3-4 types of racing line per ai. or combine a racing line with another to do actually overtakes (Which they don't with the FBM). and avoid crashes.
2. Commands.
Some AI can be a bit cheaty. like going track limts. corner cutting. Spinning/Crashing into another car, You get the point.
So i think it would be better to add More commands for that. let me give you a example.
/Penalty 5 [AI NAME]. This does add a 5 second time penalty for the AI you just named. and theres way more.
/Penalty [Time] [AI NAME] Gives a time penalty for the AI named.
/DT [AI NAME] Gives a DriveThrough Penalty for the AI Named.
/FCY [AI]/[ALL] This maybe can be used on AI or Players. This can limit the throttle of the AI/User to 50%.
/DNF [AI NAME] This can make spectate the Named AI. Perfect for a Realistic DNF.
/Pit [AI NAME] This could work for a Strategy.3
/RepairDamage [AI NAME] [YES/NO]. This command can fix the damage of the car in the pit. or not.
3. Your own Racing line.
You can modify the racing line with Free View just like making a circuit. this would be good if you want a different Layout of a circuit and makes the AI races on it.
4. Types of start.
This can affect Players or AI.
theres can be a lot of types.
Standing Start
Rolling Start
Rolling/Stand
Fast Rolling