Per definition the user messages are all max. 64 chars long!
but in game they are longer. i saw the teh max. length of user messages are 95 (or 96 with the #0 at the end).
so why InSim only provides 64 chars instead of 96?
is this a know issue or do i something wrong?
definition:
struct MsgOutSplit // 64 chars - user messages if ISF_SPLIT_MESSAGE flag is ON
{
char Id [4]; // MSS + zero
char UName [24]; // user name
char PName [24]; // player name
char Msg [64]; // text message from user
}
and therefor also the message which i can send to LFS via InSim should be 96 long...
but in game they are longer. i saw the teh max. length of user messages are 95 (or 96 with the #0 at the end).
so why InSim only provides 64 chars instead of 96?
is this a know issue or do i something wrong?
definition:
struct MsgOutSplit // 64 chars - user messages if ISF_SPLIT_MESSAGE flag is ON
{
char Id [4]; // MSS + zero
char UName [24]; // user name
char PName [24]; // player name
char Msg [64]; // text message from user
}
and therefor also the message which i can send to LFS via InSim should be 96 long...