The file swap mentioned here by [RCG]Boosted has been developed further: here is a sketch of a mod. I think, I'll make a separate executable when I install the necessary software (searching for a standalone C++ compiler for WinXP).
It makes
1) something loosely resembling a NASCAR vehicle: XRR with RB4 body, without downforce.
2) something resembling classic F1 cars (like those in GPL):
FO8 without downforce with MRT5 body (can do 380 km/h)
BF1 in the same style (440 km/h :tilt
Think again: NO DOWNFORCE, very hard to drive on non-oval tracks.
Unpack this file into your LFS folder. There are two .bat files which handle files in data\veh folder. Backup that folder to be safe.
Run CARS.bat. It renames some .vob files in data/veh, runs LFS, and when you exit LFS, it rolls the files back. If your system crashed or you closed the batch occasionally, just run rollback.bat.
WARNING! You may spoil your normal setups if you modify them under this mod. Make new setups and adjust them so that modified cars were drivable.
It makes
1) something loosely resembling a NASCAR vehicle: XRR with RB4 body, without downforce.
2) something resembling classic F1 cars (like those in GPL):
FO8 without downforce with MRT5 body (can do 380 km/h)
BF1 in the same style (440 km/h :tilt
Think again: NO DOWNFORCE, very hard to drive on non-oval tracks.
Unpack this file into your LFS folder. There are two .bat files which handle files in data\veh folder. Backup that folder to be safe.
Run CARS.bat. It renames some .vob files in data/veh, runs LFS, and when you exit LFS, it rolls the files back. If your system crashed or you closed the batch occasionally, just run rollback.bat.
WARNING! You may spoil your normal setups if you modify them under this mod. Make new setups and adjust them so that modified cars were drivable.