How many (auto x)
(5 posts, started )
How many (auto x)
I would like to see (on the display list of games) how many (if any) autox pieces they used in that layout, Something like next to "info" before the "?" make it at the top, put something to indicate the number on pieces used in the host

anyone follow?

yes.. but i see no purpose really

90% of the time autox makers use all 512 objects .. if dont they usually just through in some random ones to make it 512 lol
Why? Pointless Whats the harm of looking for yourself ^^
I don't really mind either way, but I never put random objects in to make 512. AX tracks experience FPS drops (on my PC anyway) when there are lots of objects so it's better to make them in the minimum object count, not maximum
512 objects are not really harmful to your FPS. But it all depends on what you use, and where you put them while in the driving path.

An example of low FPS is that city driving course with tons of walls. You see the walls cluttered in a bunch, and that is what can ruin video performance. The main goal (if you wanted to use a full 512) is to use objects that are smaller and less detailed, and not clutter them up so much. Use as much spacing and the fewest objects as you can without ruining the course design.

Cones are the way to go, and maybe a few signs as walls. I honestly do not like the red/white barriers because they are buggy and bad for performance if you use too many of them in one spot.

The simplest courses with a full 512 objects are the best. Cones, Poles, and maybe some tirestacks for apex of turns are your best choice. Chalk lines helping to guide people are useful as well. That is how I make my courses.
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(thisnameistaken) DELETED by thisnameistaken

How many (auto x)
(5 posts, started )
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