not sure about a garage scene as such; but keep in mind that all light that enters it is either through open sections that come from the top, and most of the light comes in from the sides where it is usually open
on most multilevel carparks, each level is open on all sides; and usually on a single floor, it is often closed completely on one side so.. if that helps
luckily i saw this the other day: http://forums.cgsociety.org/showthread.php?t=402395
that may help you get where you need to go lighting wise
well technically you can, but this is what will come out
trust me, this may not look bad, but if you have 3dsmax or anything and smooth it just straight from the cmx model, there are billions of problems all throughout the mesh since its made with triangles; and to ensure a clean smoothed model, polys have to have 4 sides (there are times when triangles are okay, but those are only certain areas under certain conditions)
once again, this may not look bad, but that is only because of the way eric models by splitting each section into a seperate element, which causes the edges in places to be split apart (which occurs due to triangles)
but if this were to be rendered normally with better lighting etc. .. it would look horrid lol
got anymore?!!
Maybe we should make another thread for modz for LFS cars.
I dont know if the lads mind if we would post some "non" LFS modz here...
i wanna share some 2 maybe...
but even when you think about it; no matter how strong the metal it is made out of, it has rotational forces acting on it, the bump forces and whatever else to go along and it adds up really
lol if something were to hit it really hard or you hit a hard pothole, and there wasn't a spoke reinforcing it, it'd probably colapse and you'd have an oval wheel
relax, i want to say that this is my first ever made 3d model and the wheel does not have to get in manufacturing, dont worry it was just a little exercise