I've read the whole thread and I think you guys should have 1 thing in mind before suggesting changes
>>>>> Hotlapping is a different game than Racing <<<<<
I like this game because it's a driving simulator, I've spent a lot of money buying hardware just to enjoy the experience of driving racing cars that I couldn't otherwise in real life. I've bought a G25 Wheel, a bigger screen/monitor and even built a cockpit just to get that "racing feeling" when I play... but it's still a GAME
LiveForSpeed offers 2 different driving experiences:
1.- Hotlapping
2.- Online Racing
The first one is a battle against the chrono, the second one is a battle against other racers and they both got their good points to be enjoyable in their own ways
When I play hotlap I try to make a good set that would let me run a perfect superpole, looking for the limit of the car and my own skills. And for this goal I don't need a lot of wasted time heating the tyres or driving nonsense laps just to get an optimal condition to drive a fast lap, because it's not fun at all.
I can't see the point of adding pit starts in hotlap mode, it won't be more realistic because, again, it isn't realistic to hit a button and restart after you've crashed your car against a wall, it will be just more time consuming
But when I play online mode it's a total different world... if you've ever played in leagues you will notice that the whole mood is different, you have to THINK different, your sets are no longer built to drive the fastest lap, now you need 2 different sets, one set built to last a long race with the best possible pace and a second one built to drive the fastest possible lap in a 10 minutes (or more) qualification but with enough room to make mistakes without screwing it.
It's precisely in this mode where I'm looking for the most realistic experience and where the most realistic aspects of the game helps to the inmersion feeling of taking part in a real competition
So following this reasoning, adding pits starts in qualification mode it's completly logical and may help the simulation experience (because this way you could control when to go out from pits, get the timming of "the traffic" and a lot more things), but adding pits in hotlap would just be more time consuming and wouldn't contribute anything to the simulation experience since the goal of hotlapping is different from racing
And always keep in mind that we're spending time playing a game that should be, by all means, FUN