Tyre physics for this game need fixing, rather than improving. They are way off at low speeds. For instance, I know for a fact that a car in full racing slicks will NOT spin off doing 20 to 30 mph. Yet in this game, most cars do.
I drive cars of varying types on track days every weekend (almost) in real life and I can tell you for a fact in this game the tyre physics aren't even close to real. I wouldn't usually compare games to real life situations, but this is supposed to be a simulation after all.
The speed:grip ratio is way off.
I drive cars of varying types on track days every weekend (almost) in real life and I can tell you for a fact in this game the tyre physics aren't even close to real. I wouldn't usually compare games to real life situations, but this is supposed to be a simulation after all.
The speed:grip ratio is way off.