The online racing simulator
Wheel turn compensation.
2
(32 posts, started )
Quote from tristancliffe :On the G25 I intend to use 0 though.

generally to all dfp and g25 users ... always use 1.0 for wheel compensation (unless you belong to the crowd that likes to change their driver settings all the time)

and for the record my settings:
dfp 720 race: driver: force 100 deg 720 lfs: force 80 deg 720 comp 1
dfp 200 drift: driver: force 100 deg 200 lfs: force 40-50 deg 180 comp 0.8
dfp 720 drift: driver: force 100 deg 720 lfs: force 40 deg 720 comp 1 (not like i can drift at 720)

Quote from Sticky-Micky :blimey, i use 150% with the wingman profile and 200% in game on my DFP

i think some people need to do a few weights in the gym

im strong enough but with those settings i get massive oscillations on the straights 100/80 is about the highest i can go with an acceptable level of oscillation
Quote from Shotglass :ibut with those settings i get massive oscillations on the straights 100/80 is about the highest i can go with an acceptable level of oscillation

Aha - and here I was thinking that that happened only on wheels that have 180 degrees lock-to-lock...
Quote from Shotglass :generally to all dfp and g25 users ... always use 1.0 for wheel compensation (unless you belong to the crowd that likes to change their driver settings all the time)

and for the record my settings:
dfp 720 race: driver: force 100 deg 720 lfs: force 80 deg 720 comp 1
dfp 200 drift: driver: force 100 deg 200 lfs: force 40-50 deg 180 comp 0.8
dfp 720 drift: driver: force 100 deg 720 lfs: force 40 deg 720 comp 1 (not like i can drift at 720)



im strong enough but with those settings i get massive oscillations on the straights 100/80 is about the highest i can go with an acceptable level of oscillation

if i park the car and leave the wheel sometimes it turns back and forwards by itself


i just like the heavy steering
Quote from Sticky-Micky :i just like the heavy steering

maybe its just my dfp but it barely gets any stronger at values above 100
Quote from Sticky-Micky :blimey, i use 150% with the wingman profile and 200% in game on my DFP
i think some people need to do a few weights in the gym

150 and 200 seem like too much to me. I have driven a cars with and without powersteering and with all of them I could turn the wheel with ease (except in the non-powersteering car when it's standing still). You don't need excess strenght to steer a car in real life so it should be that way in LFS too (I don't know about race cars in real life, but I doubt they need huge muscles either). I find it that something along the lines of 100 in drivers and ~60-70 in LFS seems quite realistic. Also I think it's good to keep the force same all the times, so that different steering weights, just like in real life.
I have no idea why, but with my Momo (black) I have WTC at 0.50. I set it that way in the beginning and never touched it since.

As for FF, you feel more when you set at less. With the FF high, it masks the little suttle forces by overpowering others not allowing you to feel those suttle ones. Like Tristan and the others, I use light FF, 60% in windows and 35-55% ingame depending on car. It isn't the matter of needing to lift weights to toughen up as someone pointed out. It's the matter of feeling realistic. That was 150%/200% that was stated. That's just absurd. Go out and take your car for a drive and notice how easy it is to turn the wheel. Let about 25 psi of pressure out of the front tires and notice how tough it is to turn. That still, at -25psi, isn't as hard to turn as 100+/100+ force feedback in LFS. You guys are just looney illepall . Hehehe.

AFAIK, even race cars still have power steering. Feel free to point out a racing series that doesn't use power steering if you can.
Quote from mrodgers :AFAIK, even race cars still have power steering. Feel free to point out a racing series that doesn't use power steering if you can.

GP2 Series
2

Wheel turn compensation.
(32 posts, started )
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