The online racing simulator
#26 - SamH
Hmm.. tis a good point. I've hidden the file for now. I'll recode it with an extra bit of information overlayed on the video

I don't think that anyone is pretending that LFS physics are perfect yet, and I'm pretty sure Scawen would get a giggle out of the video as much as we have.

There are some good reasons why the car behaves as it does.. the car itself isn't travelling in a linear direction which would give wind resistance - something that LFS depends on for physics calculations. In the real world, the wind resistance would occur over the surface parts of the FO8, and it would slow down and fall over pretty quickly. The physics calculations of the rotation of the car around its centre of gravity is beautifully modelled in LFS, and quite clearly working well in the video, as is the fact that the car is rotating around a small contact point at the rear of the car. It's really just about the absence of wind resistance.

If LFS were to model everything as it is in the real world, including the extraordinarily complex computations required to represent the interaction between air and every square inch of a vehicle's surface, we'd need supercomputing power at home to race LFS in real-time. Quite rightly, Scawen codes LFS to work on the "common man"'s PC, and from what I've seen, always keeps accessibility as a priority. That means we'll occasionally get a quirky rarety such as this one, but I reckon LFS is big enough and strong enough to take a bit of a ribbing every now and again
#27 - Vain
SamH, you're being a fanboy.
You sound exactly like the rFactor-boys explaining why gravity doesn't work correctly sometimes.
What I believe the problem to be is that LFS-chassis don't absorb energy. When hitting the ground energy would be absorbed by the wheels and parts of the chassis. Both through resistance and deformation. LFS doesn't calculate that. But it should.

No supercomputers needed.

Vain
#28 - SamH
But I AM a fanboy, and I really don't mind admitting it. I find no shame in having affection for LFS

So it's not because air resistance isn't being calculated over the rotating surface of the car? (I didn't take Physics, btw.. I just folded lots of paper aeroplanes in my time )

Okay, so then it's because LFS doesn't.. (insert your technical explanation here).. sounds fair to me!
No, it's not about aero... It's about the bodywork crippling, thus absorbing impact energy to not let you fly back on the track like a rubber ball thrown against a wall...

On a personal note to the replay: Woah, there was nobody (except maybe John ) on the server who could handle the car he/she was driving...
#30 - SamH
I added some subtitles, and re-uploaded. Can't help being a fanboy
#31 - Vain
Wow, that was some impressive fanboyism in that clip...
I expected it to say "Visit www.liveforspeed.net and download the best and funkiest online racing simulator that money can buy."

Vain
#32 - SamH
hehe! thanks!

I didn't say anything that isn't true.. once every 8 months is genuinely my experience.. and without entering into an rTractor/LFS discussion, which I can't really participate in because I only tried rTractor and instantly disliked it (personal preference, no apportioning of blame), LFS S2 (0.5 Alpha release) is the sim for me at this time.
Hahahahahhhaaah, can't stop laughing!:uglyhamme:uglyhamme Great!
On 26th second in video, another car hits the dancing car, and that moment the music changes as well as the dancing moves. Funny
Some crazy moves!
I have flown some very sophisticated military simulators in my time... and I have seen them all do things like this. It is what happens when you use physics to model a specific environment. You obviously can't model all the physics of the real world, so you are left with quirks like this.

I think it is actually quite a good thing that LFS displays this type of stuff from time to time. It shows some really good stuff as far as how the car spins. It is just the level of energy that gets put into the spin and how long it lasts that are a tad out of whack. That probably has more to do with they physics calculating cycles than anything else.

The video is great! The car almost moves in sync with the song.
But, you could be a little less apologetic. Take the negative and turn it into a positive
Quote from SamH :I went away and made it into a video, for ease of viewing.. http://www.ukct.net/dlfiles/JohnSpin1.wmv

The Beginners server is an all-car server most of the time, but every now and again one of us will go in and set up a race - on the occasions where we find a core bunch of new drivers in there, who want to focus on a particular circuit or car. For the most part, though, I'd recommend avoiding it

That was real cooool hahaha, would be nice to see more ofthis kinda replays hehe
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