I think the ASS article proves something; you can't really evaluate a sim completely with just a quick review and by comparing a couple of parameters.
For all of you who only spent a few minutes with rF and declared it crap, well you just diminished all of us by doing that. I am not saying that you opinion is not valid, but it comes across as a blinders on fan boy kind of thing to do.
LFS suites me much, much better than rF. I have spent quite a bit of time in rF and I have found a bunch of things that greatly detract from its appeal for me. My initial impression of rF was not good. But that is not exacly fair so I spent some time with it and I would need to spend a lot more time with it to get it closer to good. However, that does point out one of LFS' strong points. It is much, much easier to cofigure the environment than rF is. Still, there are tricks you need to know about in LFS to get all that you can out of it. rF is the same way, but nothing is explained well, and you have to find settings in goofy ini files to make things closer to real.
The article points out a few things that rF has that LFS does not, damper settings, diff settings, etc. It may have settings for these things, but from playing around with the more limited settings available on other cars, they don't behave predictably and accurately like settings in LFS generally do.
I guess my point is, these type of article rarely address the meat of the issue and they also generally pick comparison points that generally don't mean a lot. I don't really care if rF has more damper settings, I care if those damper setting correspond to a reaction in the car like a real car would. That question is completely unanswered in the article.
rF is definitely over-grippy. I know it varies from car to car and mod to mod, but because the grip can be altered like that, it proves that grip curves try to map a result instead of the physics dictating a reaction.
For example, I tried the BMW M3 mod and I was easily able to lap Road America at the same times as an ALMS P1 prototype. The top speeds are way different. The difference was I was able to charge through the corners at a very unrealistically high speed with the M3. That does not build a lot of confidence in rF physics.
As far as the screenshots go... just read my second quote below. Nuff said.