yes and i dont ever want to see it forced onto me ... i dont want a developer to decide for me which depth im focusing my eyes at ... we already have that exact same problem with water in games
Taking the above advice, I purchased yesterday GTR2. I'm going to give it a month to impress me and see how it goes.
The first thing I will say is how much it's taken for granted that LFS actually.... "works". I'd forgotten how much QC issues there are with big companies. And how "small" LFS is on my HDD. I seem to have it up and running OK, and most of the time it works pretty good. There is some random "Cut the FPS down to 10-15 for no good reason" phenomenon happening, so I'm going to try updating my video drivers etc and see how it goes.
My copy came with GTL as well, which I installed - but could not play because it DID NOT COME WITH A CD KEY :doh:. As if StarFarce is not bad enough, what is the point of having a CD Key anyway. Luckily GTR2 is wisely devoid of StarFarce. This forced me to navigate questionable websites to locate a key for my BOUGHT copy of GTL, which is offputting. The GTL site says "the cd key is printed on the install CD/DVD", which it clearly is NOT on my copy for some strange reason.
However, the purpose of this expenditure was to give GTR2 a chance, specifically with the Doug Arno "better physics" patch that came with this month's ASS. I'll save any comments I have in comparison of the two for a while until I really put GTR2 through the paces and give it a fair shot.
Way off topic, and sorry to pick on you, AndroidXP, but the word is 'quotation'! I've read it at least three times in this thread and I've finally snapped! 'Quote' is the verb, 'quotation' is the noun!
I know several dictionaries that say that both quote and quotation are correct.
(One indicates it is colloquial, all others state it as perfectly correct. Only wikipedia claims it to be wrong.)
Edited pics are fun to make but what the F was the point of showing a photoshopped screenshot? Of course to make it look better than it is. Don't even try to deny that... that's exactly why game publishers and developers love Photoshop too.
Adding focal blur + hot air disortion != "pretty much how the game looks"
Don't get me wrong here, it looks rather good on those screens, but displaying both these added effects in realtime and in that quality in the game itself would be a HUGE graphical step, so these effects are far from minor. If you want to compare game graphics, you either take undoctored screens, or you don't bother comparing at all.
The ASS article made me download the current rFactor demo and have a look for myself.
First of all the default settings of rFactor are really a disgrace: wtf should my steering be speed sensitive? Why is the dfp preset set to 360°? Why does the Sauber steering wheel only turn 260°?
Well anyway after sorting these things out I went to the track. The first thing I noticed is that, as expected, the car was undrivable without TC. It wasn't quite as bad as I had expected in terms of instability but in the first two gears you really have no chance to catch the car using opposite lock.
Then I put on medium TC and I found that driving was actually quite fun. Still a bit hard but what I noticed is that driving on real tracks is really a very enjoyable thing to do for me, and, as I have often stated, is one of the major shortcomings of LFS.
Another feature I liked was the auto-FPS setting, which adjusts graphics detail to keep a decent frame-rate. Of course LFS doesn't need this but it was a hell of a lot better than Simbin games, which variate from 10 to 100 fps in a single lap.
Then I started LFS to compare. I turned off the TC and and went to Blackwood. As expected I felt more in control of the car and it wasn't quite as hard to catch slides but the main impression I had was that rFactor and LFS were a lot more similar than I would have thought. One thing I tried were the Alonso style slides that he does on warm-up laps or on start-finish on the last lap of Suzuka. In both games it was not easy and the car would get out of control after a couple of left-right maneuvers. Of course I don't believe that I have Fernando's car control but I was still surprised how similar LFS and rFactor reacted.
All in all I would say that LFS is more believable to me though. It is slightly easier than rFactor and considering how seldom it is for F1 drivers to lose control of their cars (even n00bs like Vettel) I think this is more realistic.
And the ASS article was not very convincing. Examples:
Since when do F1 cars look nervous?
Too subjective to be of any value.
Either you have data to compare or you don't. This statement is pointless.
Another interesting quote in ASS was that of Doug Arnao, a person who is well respected by the ISI/RSC/ASS crowd, who states that he thinks the rFactor F1 tyres have too much grip drop-off with slip angle, as Todd Wasson and others have been telling us for ages.
Tv view of AI's racing / bumping each other: rfr2005f1.wmv
The real thing, David Coulthard in a 2002 F1 McLaren. Pulls 4g's at 160mph. Also seems to take the curbs much smoother that most cars in racing sims do. spaf1.wmv
Afaik the visual wheel (in the cockpit) in ISI games always turns something 240°, in every car. Even if you played with full 900° mode. Stupid and confusing.
Hmmm I can't help but pointing out, that the version of Nordschliefe you've got there is just horribly wrong in numerous corners. Almost looks like an old GPL conversion blended with something else. Really odd looking in a lot of places.
Oh and you could be faster I bet, lap needs more rythym
From where exactly you can adjust it then? From some .plr file? Because I don't see anything related to that in the ingame options, or then I really need to go to an eye specialist.