The online racing simulator
gravity issues
(10 posts, started )
gravity issues
i was watching finland wrc event, i remember the subaru put a huge rear wing to make the car land on 4 or rear wheel touch the ground first, then i played BL4, on the last jump, the car land on 4 wheels, isnt suppose to land front first? imho the "road" cars need downforce, not adjustable, but need downforce to feel better on jumps...
#2 - Woz
Quote from newage :i was watching finland wrc event, i remember the subaru put a huge rear wing to make the car land on 4 or rear wheel touch the ground first, then i played BL4, on the last jump, the car land on 4 wheels, isnt suppose to land front first? imho the "road" cars need downforce, not adjustable, but need downforce to feel better on jumps...

How you land depends on loads of factors...

1) Were you accelerating or decelerating as you hit the jump.
2) Weight distribution and CG of the car.
3) Distance you fly.
4) Aero of the car.
mostly it depends on how fast you were going, because we know most of the rest..

and it also depends on your suspension setup
does lfs simulate any gyro forces atm ? cause i dont think it does as of yet which explains some of the issues with jumping
slightly.. i think it might by coincidence but i dont think its hardcoded im not sure; but that spinning bug proves to act as a gyro quite well at some times
On big monster trucks, spinning wheels makes a HUGE difference. I believe that the difference on road cars is simmular, but less severe.
thankyou master of the obvious
i was using xrt with default rallycross setup, i was about 90kmh, accel on...
i try other setups, behave slight different, but still land almost flat...
The rotation mass of the wheels can influence things aswell (accellerate or decellerate while in the air), at least thats major important in RC racing

gravity issues
(10 posts, started )
FGED GREDG RDFGDR GSFDG