Now we have a good tire heat, wear and dirt model it must be time for a live track, even before we get weather effects etc.
LFS already has a visual live track implementation that looks effective so is it really much more to implement the effect a racing groove has on a track and the grip effects that come with it.
In reality the grove does not change quickly over time so it should not add too much to network bandwidth requirements but would add loads to racing as you have to keep an eye on the state of the track surface when you decide to make a move one someone.
The live track data should be managed by the server and persist (Either client side or on LFS world) so tracks on servers take on a life of their own.
LFS already has a visual live track implementation that looks effective so is it really much more to implement the effect a racing groove has on a track and the grip effects that come with it.
In reality the grove does not change quickly over time so it should not add too much to network bandwidth requirements but would add loads to racing as you have to keep an eye on the state of the track surface when you decide to make a move one someone.
The live track data should be managed by the server and persist (Either client side or on LFS world) so tracks on servers take on a life of their own.