@tristancliffe: I know the Black Mesa: Source team are working on remaking HL1 with the Source engine, HDR and all. I'm not sure if Valve has any plans to redo HL2.
It means, in most cases, that content you purchase it LOCKED to specific hardware and how it can be copied is limited.
Here are 2 examples of current DRM.
1) iTunes. You can purchase music BUT it will only play on Apple hardware and software. Sell your iPod and no more music as it is in a special Apple only format they will now allow other companies to licence.
2) Microsoft WMA DRM. Similar to Apples. Take Napster for example, you have your music while you pay your RENT to napster. Stop paying the rent and you lose all your music. Also that version of MS DRM will not play on the new Zune platform so you need to keep you MP3 player that plays those files if you want to play that music but also want Zune.
Some online stores sell in MP3 format. No protection means you purchase once and you own for life. DRM means you RENT content and never OWN it. So pay for it again and again.
Thanks Woz, I wonder if you know whether DRM actually stands for anything in particular.
I was also thinking that in any business transaction there has to be trust on both sides. If they don't trust us to look after the stuff we buy from them should they really be surprised if people are reluctant to trust them?
That is the mad thing about the name "Trusted Computing", the system that Vista is built on to enable very restrictive DRM and other security protection.
The word trust implies a mutual trust on both sides of the agreement but the reality it turns out that MS trust the content providers and other business partners and do not trust the user or anyone that can provide competition to MS products.
I remember going from directX7 to 8 and 9 pretty fast, so I guess this one took longer. Not that I'm going to be able to enjoy it with my shitte computer. I'm turning into a techno freak I recently bought an expensive cell because I wanted something fancy... Keep me away from those DX10 graphic cards!
And what pisses me of is that the most people will buy Vista just because it has "SH1NY N3W BTT0NZ LOLOLOLOOLOLOLO!!!!!shift111111one!!!11eleven"
(this was sarcasm,if you didn't get it)
And everyone will see the problem with trusted computing only when its too late.
Probably not. If you keep on holding off for the next best thing, you won't have anything. But I agree it does kindof suck when your top of the line card becomes second rate just a few months later.
I have to say though that when I got my 'new' computer, almost 2 years ago now- I decided to get the x800pro as I heard it was the best card available at the time. It's still going strong today, and about the only thing the card won't do is the HDR in Oblivion. But playing Oblivion without it- it's silky smooth 85% of the time, with most settings on high w/ 4x antialiasing. Looks fantastic. And that's the most graphics intensive game to date. Point is, don't worry about the latest and greatest, as the benefits will usually be marginal.
Here's a list of games which are slated to run on DX10. I'm not sure which of the images are actually DX10 or not, but it's interesting anyway to check out. In particular I'm impressed with the Alan Wake shots.. I would personally love to see LFS make this kind of graphical step. The link is
I think the second flight sim looks unrealistic, it seems the sun reflects too much in a straight line, I never seen a city from that view, but the roofs under the sun seem to reflect much more than the rest. It just doesn't look right to me.
Depending on the type of roof it is realistic. Slated roofs f.e. and many other types of surfaces tend to reflect very brightly from such a position.
(From my experience as a glider pilot.)
But the clouds and the lake look crappy.
Forget the visual upgrades, 30% performance improvement for 'free' sounds like a good deal to me. That said, I'm still drooling over those DX10 Screen Shots. Man it would just be awsome to have Live for Speed look like something simply more stunning then it already is. If they where to announce a DX10 rendering engine for S3 I'd be a happy bunny even if that announcement is a year away.