Awesome!!! Really shows how good LFS is, because that's pretty much a carbon copy of what happens. And that's just lateral forces - imagine if it had to transmit engine torque too!
Their comment about heat leading to tyre delamination at excess cambers is a nice point - Scawen, delaminations please
the most extreme example i can think of right now is one of tonis slowmo videos http://www.lfsforum.net/showthread.php?t=7106
at about 2:40 when he clips the curb the tyre deforms massively for a split second ... keep in mind this is slow motion when you watch it
another example is how you can get the whole car shaking with the rims moving on the rubber for a bit by fast steering inputs while standing still
imho rubber should damp in both cases and not deform as much as it currently does in lfs
i still think the sidewalls strech in a rather weird way ... no idea if its just graphically or actually the physics producing the effect though
God damn that is an awesome place for a camera (also love how the sponsors don't waste any space, eh?), some of the corners looks like the tyre is about to fall off.
Fantastic video, thanks for the link Apart from the awesome tyre deformation, I like how little of the tyre is on the road in left hand corners due to the camber and body roll...very cool.
turn 2 still amazes me,its nearly peeled the tire off the rim!! the cars are overweight,undertyred and underbraked but it still makes it the best tin top racing series in the world. 640hp v8 = . did anyone see the brake cam?
great shots of the rotors sparking as the car braked going into the chase and the engine cam showed the glowing exhaust as they went down conrod straight. did you notice how quick the exhaust cooled when the driver came of the throttle? big thumbs up to channel ten and now im more determined then ever to visit the best motor race in the world, bring it on bathurst 2007.
Tango
Seems comparable to that slow motion Porche video someone posted, but that was the opposite side of the tire so it's hard to tell. Maybe LFSs tires just need to be hard limited on massive transient loads.
I haven't tried that in LFS. I know that if I rock my real car laterally it squirms quite a bit, but never tried it with the steering wheel. Maybe I'll try it just to see.
Yes I guess we don't know for sure if it's a graphical limitation or a physics one. Either way whether graphical only or not, the tired bead is firmly affixed to the rim which makes the sidewall strech a lot.
where is that guy who tried to say that in reality tyres don't do this? he said that they bounce and then regain a medium, while in lfs it is not correct.