The online racing simulator
Hardware Review - Logitech Rumblepad 2 Vibration Feedback Gamepad
OK. First off--yes. I use a gamepad, not a wheel (I can't afford, nor do I have the space for a decent wheel and pedal set). I don't like using the mouse and keyboard because then I don't have good control over the throttle and brake.

For a while I was using a wired Xbox360 controller, but found it to be woefully inadequate for the job--much more suited to Project Gotham 3 than LFS. So I picked up instead a Logitech Rumblepad 2 from yon local big box store. For $34.99 I'd say I got my money's worth.

The controller is shaped like the PS2 DualShock, with the same button layout and twin analog sticks--so it's a familiar layout and easy to hold. The controller itself has a good heft to it, but isn't excessively bulky. The cord is also plenty long enough to not get caught or snared on anything.

As for the controls itself..the lack of analog buttons (like the PS2's dualshock) is a little disappointing, but the twin analog sticks are superb. They have adequate resistance and good feel, and have fantastic on-center feel with none of the dead spots or looseness the 360's analog sticks suffered from. The controller alone allowed me to shave half a second off my lap times because I no longer had to constantly fiddle with the thing just to drive in a straight line. The analog stick's limited range of movement though makes precision driving maneuvers difficult, where only minor steering corrections are needed. This is an issue with all control methods shy of a 900-degree racing wheel though, and it's easily overcome with a steady hand.

Overall, I'd say it's a good alternative to a wheel. It's hardly an ideal solution (a DFP or one of those new G25 racing wheels would be ideal!) but it's a good compromise. I'm quite satisfied with it.
I didn't want to spring the extra cash for the wireless model--I've had bad luck with wireless controllers in the past (the batteries always seem to die at the worst possible time...)
The reason a XB360 controller would be unsmooth on a PC is beacuse it uses DirectInput instead of the new Xinput. If you used a game that supported Xinput, it would be as smooth as on a Xbox 360
Quote from Rebeldevil :OK. First off--yes. I use a gamepad, not a wheel (I can't afford, nor do I have the space for a decent wheel and pedal set). I don't like using the mouse and keyboard because then I don't have good control over the throttle and brake.

For a while I was using a wired Xbox360 controller, but found it to be woefully inadequate for the job--much more suited to Project Gotham 3 than LFS. So I picked up instead a Logitech Rumblepad 2 from yon local big box store. For $34.99 I'd say I got my money's worth.

The controller is shaped like the PS2 DualShock, with the same button layout and twin analog sticks--so it's a familiar layout and easy to hold. The controller itself has a good heft to it, but isn't excessively bulky. The cord is also plenty long enough to not get caught or snared on anything.

As for the controls itself..the lack of analog buttons (like the PS2's dualshock) is a little disappointing, but the twin analog sticks are superb. They have adequate resistance and good feel, and have fantastic on-center feel with none of the dead spots or looseness the 360's analog sticks suffered from. The controller alone allowed me to shave half a second off my lap times because I no longer had to constantly fiddle with the thing just to drive in a straight line. The analog stick's limited range of movement though makes precision driving maneuvers difficult, where only minor steering corrections are needed. This is an issue with all control methods shy of a 900-degree racing wheel though, and it's easily overcome with a steady hand.

Overall, I'd say it's a good alternative to a wheel. It's hardly an ideal solution (a DFP or one of those new G25 racing wheels would be ideal!) but it's a good compromise. I'm quite satisfied with it.

I used this for a few months before I got a wheel. It works very well.
Quote from Rebeldevil :This is an issue with all control methods shy of a 900-degree racing wheel though, and it's easily overcome with a steady hand.

The only point I have to disagree with - even with a 180° wheel it would be no problem at all to make very slight corrections and you have about a gazillion times more precision than with any gamepad. But that's just me nitpicking

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