I think xoatik has it pretty much summed up....
"That the "hardcore simulation" types are fast to the gun to shoot down any feature suggestion that could be implemented and "makes sense" in a computerish/gamish/virtual environment way (like the neverending bickering over the ghostcar yes or no topic) while there are issues that should normally make them pull their hair if they are as "hardcore" as they say they are"
Dan,
"That the "hardcore simulation" types are fast to the gun to shoot down any feature suggestion that could be implemented and "makes sense" in a computerish/gamish/virtual environment way (like the neverending bickering over the ghostcar yes or no topic) while there are issues that should normally make them pull their hair if they are as "hardcore" as they say they are"
Dan,