Hmmmzzz. I think we're actually agreeing on the subject.
One of the main problems with current video productions, and especially live broadcasts, is the camera movement is too accurate. In real life (as demonstrated in my first video) a camera, even when focussing on a single car, isn't perfectly aimed at the car. It moves around the car, changes focus, etc, etc. If that can be helped by an automated system (using insim this should be possible) it would add a tremendous amount of realism to videos.
Second part is overlays. The second movie has overlays. Not the best I've seen (I've seen 768k streams at high-res that used life-like widescreen overlays like on TV), but they were live overlays. This is also possible to create for LFS, both live (automated) and as a post-production add-on. This would also add to the immersion.
Next ingredient would be the director's chair. This is going to be a problem. This will be virtually impossible to do live, unless you have 15 screens showing every part of the track. Some kind of 'action' trigger using insim might help somewhat, but that's going to be one heck of a job. LFSMM has a feature like that, but that only works for post-race capturing.
The final problem (which can only be helped on post-race capturing) is the way screenshots are processed. NR2003S, GPL, and RBR have the best way of doing this, LFS, for lack of a better word, suX0rz at it. Although it could be done using insim, I suspect. You need to be able to advance the replay frame by frame (at say 29.97fps), and capture each and every frame without loss of quality.
In summary, the best way to capture in-game footage live and direct, with a realistic look would need the following features (either in LFS, or insim utilities):
- Realistically moving cameras
- Pre-defined custom track cameras (also, less restricted camera positions would help creating realistically placed cameras)
- Instant focussed car switch
- In-game overlays (of course selectable)
All of these could be created using insim. But for the moment, these features are not available.
NR2003 has the advantage that these pieces of software have already been written. The camera shots in the first video could've been used in the 2nd. It would require a lot more work for the people creating the broadcast, though.
Everything else is human work. We'll see how things progress... I'll try to make a video sometime soon from one of our XP Open races.