One aspect of LFS that's still missing is a realistic damper curve. The current damper curve is just a linear straight line of constant gradient that goes to infinity, which is realistically non-existant.
IRL, all dampers have their unique characteristics. Some are rising rate, others roughly linear (with high speed blowoff that limits maximum damping force once piston speed exceeds a predetermined limit), digressive (very stiff until it hits a certain speed and softens) and combinations of the above above.
This addition will aid realism because IRL, damper characteristics have massive effects on transient handling. It'll go a long way to making LFS cars handle much closer to the real things.
IRL, all dampers have their unique characteristics. Some are rising rate, others roughly linear (with high speed blowoff that limits maximum damping force once piston speed exceeds a predetermined limit), digressive (very stiff until it hits a certain speed and softens) and combinations of the above above.
This addition will aid realism because IRL, damper characteristics have massive effects on transient handling. It'll go a long way to making LFS cars handle much closer to the real things.