Scawen and everyone else involved in the development of LFS--Congradulations! You truly have an amazing sim on your hands...I find it astounding that each update you take into consideration the suggestions of the end-users...and you manage to sift through all thousands of them and you guys always manage to pick out the truly vital/important ones to creating a more realistic simulation everytime--I don't know how you do it, but you always trash the frivilous suggestions by users here which would degrade the game and make it less realistic or turn it into an entirely drift game and would marked by the sim racing world as such.
My few suggestions being a motorsports guy with a few years of autocross and road racing under my belt would be to add on the gtr/race prepped cars that the brakes work less when cold and much better when hot...and on the street cars, more brake fade when they are hot. Also on the gtr/race cars when the brakes get exceptionally hot, perhaps you could do what they did in GTR2, a progressively glowing orange rotor...that cools down progressively but quickly back into the original raw/pic file of the rotor...not sure how they did it based on temps though as it can get more orange or less then go back to normal...of course this only happens after a long straight into a tight corner where tons of braking was needed. I think eventually you guys could model the actual suspension components moving on each respective car graphically with the wheels--double wishbone/macpherson/beam etc. A month or so ago, I would have suggested brake squeal and road noise, etc. but there are add-on programs which do that now...so I would rather you guys focus on every improving the realism of the physics. Perhaps less tire sidewall flex/rollover with higher tire pressures and as pressures go up. Oh and when you roll the car sometimes and the roof caves in, is there a nicely done cracked glass texture that can be replaced with the clear one...and perhaps the standard clear glass could be dirtied up a little to show seasoning on the cars and that they see track duty...lol
otherwise, great job guys! keep the up the perfect work!!!
My few suggestions being a motorsports guy with a few years of autocross and road racing under my belt would be to add on the gtr/race prepped cars that the brakes work less when cold and much better when hot...and on the street cars, more brake fade when they are hot. Also on the gtr/race cars when the brakes get exceptionally hot, perhaps you could do what they did in GTR2, a progressively glowing orange rotor...that cools down progressively but quickly back into the original raw/pic file of the rotor...not sure how they did it based on temps though as it can get more orange or less then go back to normal...of course this only happens after a long straight into a tight corner where tons of braking was needed. I think eventually you guys could model the actual suspension components moving on each respective car graphically with the wheels--double wishbone/macpherson/beam etc. A month or so ago, I would have suggested brake squeal and road noise, etc. but there are add-on programs which do that now...so I would rather you guys focus on every improving the realism of the physics. Perhaps less tire sidewall flex/rollover with higher tire pressures and as pressures go up. Oh and when you roll the car sometimes and the roof caves in, is there a nicely done cracked glass texture that can be replaced with the clear one...and perhaps the standard clear glass could be dirtied up a little to show seasoning on the cars and that they see track duty...lol
otherwise, great job guys! keep the up the perfect work!!!