The online racing simulator
make AI better?
(13 posts, started )
make AI better?
When are they going to make the ai race better if they use the new f1 cars all they do is wreck going over 170 mph they can't keep a car straight
When I played single player while my internet was knackered....

I was shocked by how "rough" the AI was..it was hard to complete a race without getting spun by AI....

But, hey...that is what online play is for

*waits for topic to be moved*
The AI is still based on the old S1 code... Which, if I recall, was before the BF1, before pitting, and before a whole lot of stuff. Most racers find the enjoyment in racing other, REAL people online (hence the name, online racing simulator). However, improving the AI code is deffinatly on the to-do list somewhere, however there are quite the number of things above it.

Imagine, everything the fundumentals of the game's physics engine changes, the AI has the be recoded. What I belive the devs are trying to do (I can't speak for them) is get the physics more up there with their many improvements from transmission simulation, to brake wear, to everything else you can think of. Once THAT is done, then the AI will be coded to drive better.

Yes, we all agree the AI... well... The AI has problems. However, we all disagree on what should be added first. Thats probably why we don't know WHEN exactly it will be fixed, because the Devs don't have a to-do list they let everyone read and nit pick at. One of the great things about the way they work is that they work on what they FEEL like working on. That means every last bit will have the passion of a hard at work coder, rather than turning out rushed half-working everything time and time again.

Short Answer:
When the Devs get to it, but not even they know when that will be.
yea but they was supost to fix ai's back when s2 was first comming out , to make them unbeatable but i have yet to see them unbeable even usin sames cars as the ai and same setup


they can't even match me drifting a 1:35 on bl1r
but on s1e i use to drive 1:31x
I personally think its all in the name really. Online Racing Simulator. I used to not have interweb access, so Im used to racing the AI's and the thing is, they are not at all perfect, but they learn. And its my view they shouldnt be perfect. They get faster the more they learn.

Note that S2 isnt finished. Note that there are other more important things (to most) to be worked on first. Unbeatable.. how's that realistic?
It definatly isn't realistic. It probably isn't even possible...

Once, a long time ago, some programmers made up this contest. The goal of this contest was to script an AI 'driver' to race against other AI 'drivers' on a super simple racing simulation. People could write MOUNTAINS of scripts, but there was always someone faster. Even the 'fastest' at the time often lost their title as someone developed a faster AI. The cars had simple suspensions, G-Forces and traction circles, could damage each other by hitting (so they avoided it... Usually). You could run off the track, the AI had to follow the line...

There were some AI scripts that, literally, slowed the processers to a halt. Why? Because they tried to calcualte the 100% perfect everything. They never succeeded.

AI will never be 100% unbeatable if you stick them with the same rules players have. Its just not really possible without spending far far too long coding the scripts, and then a single AI car would probably (at that point) slow you down.

AI should be challanging. They should learn, race clean, and adjust in difficulty to match your pace. Guess what? For the most part, they do that. Its not perfect, no. Maybe you can always beat the AI, so what? Give them handicaps to keep the races closer. Or play online.

My point is, again, yes, it needs some work. Most of the things in LFS need at least 'some' work, and several things need a LOT of work. But the trick is, to wait patiently. It will come, and when it does, it'll make a lot of people happy. Will you be one of them, or will you have already given up an Online Racing Simulator because the offline AI was too easy?
Quote from SSSGOKU :yea but they was supost to fix ai's back when s2 was first comming out

who ever said that lol?
how dare u request things that can actually affect lfs gameplay ?!?

The year 2006 is all about requests like "omg i need virtual mirrors in chase cam, or even, omg i need both virtual and real mirrors coz i live in a hyper reality".

please stick to the script and do not disturb the superfluous with the vital
#9 - richo
sheesh i didnt think wanting or better still asking for virtual wing mirrors in bumper/fps veiw was such a drama kid?

Its the one endearing thing that Crapfactor did nicely....
Quote from KiDCoDEa :how dare u request things that can actually affect lfs gameplay ?!?

The year 2006 is all about requests like "omg i need virtual mirrors in chase cam, or even, omg i need both virtual and real mirrors coz i live in a hyper reality".

please stick to the script and do not disturb the superfluous with the vital

I think you just overloaded my Sarcasm meter

On a side note: Yes, having better AI would be nice. But there is a lot of work in that that would become invalidated later with each and every single physics update. Maybe it wouldn't make it completely worthless, but its effectiveness would drop sharply. If we added brake temps, the AI is probably going to start late-braking and running off the track. Why make Scawen code the same thing time and time again?
Although Ai is nice, I find little point racing with them .
You can hone your skills and strats in single player without them, and if you just want a bit of fun, they are Ai ffs... You should be able to beat them on highest difficulty when they are in XRT and your in a xfG. If you introduce a Ai system as "clever" as you want, then surley it will go the "css" route, where some servers will be full of of bleedin' bots!
Apart from in S1 where we had credits, I have never raced offline with bots, Its easy enough to just set a 10 lap race and try different lines, pit stop strats, setups, tyres etc. After all this is like an Online Multiplayer game ...
Take Test drive unlimted (best game ever!) - Offline, its kinda a bit old after a while .. you do all the challenges, and the 2x 120 mile races, but its not what its about . Its about other people ... IRL you race over Xbox Live.
The Ai is boolaX! There is more than 1 way to go from A - B - C, but the Ai take 1) the same route 2) offer no challenge 3) not very clever .. just like the LFS Ai ... why? COS ITS AN ONLINE GAME!
yea...but id love to see the AI improved (soon! ) as i loose my internet in about 2 months and on it could take several months until i get back online :irked:
I'm satisfied with how the AI works for now, so I'll hope Scawen can improve LFS on other things such as bug finding-fixing, Sounds, Weather implementation, Physic and Grafik improvements... and than maybe the AI.

make AI better?
(13 posts, started )
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