Suggestion for rallycross section in LFS
Gravel biased track:
As things are as present, the hybrid tyre is the dominate one on all rallycross tracks. It has much better grip on the tarmac than the knobbly and coz of that it’s outstanding. A track with mostly gravel would generate that more drivers choose the knobbly tyre, which can go very fast on the gravel parts.
Joker lap
This is used in Real European Rallycross Championship on many tracks. A joker lap means that you have to go a different way than the original track layout one time/ race. That’s to generate exiting and tactical races. The race isn’t over just because someone takes the start. The drivers behind could choose to take the joker lap early or late and try to close the gap and maybe pass because of the joker lap. This often makes the fastest guy around the track to win, instead of having a bad start and get blocked behind the leader.
Example: http://www.toveksracing.se/bilder/JokerLap2.gif The red part is the joker way, it can be a short cut too.
Gravel rattling sound
It should be very nice with some gravel rattling when driving on the gravel.
I did a poor test on that:
http://video.google.com/videop ... 763760592829406&hl=en
Fix the contact bug
I don’t know so much what causes these thing, but it’s obvious that if you have contact with another car (door to door for ex.), it kind of push away one of the cars, that often spins or get damage as result. And as rallycross is a close combat sport, you can see that bug quite often.
Some specialised Rallycross car, with better suspension.
As the update for S2 came, it included updated Race-specialised tarmac-cars, like GTRs and Formula cars. They had improved downforce, faster engines, slick tires etc. And because LFS now had fast and improved race cars, they added some new high speed tracks that should fit the cars in a better way.
I wanna see the same thing happen to Rallycross. Some Rallycross-specialised cars with improved suspension and higher torque, because acceleration is a keyword in Rallycross. The Divison 1 cars in European Rallycross Championship have acceleration from 0-100 in about 2-2.5 sec. That’s quite far away from the RB4 that comes closest to the DIV 1 cars as it is today. The RB4 has 4wd and turbo, but 241 hp and 319 Nm is quite slow to compare with a DIV 1 car with about 500 hp and amazing 700 ++ in Nm.
http://www.isachsenmotorsport. ... =Ford%20Focus%20T16%204x4
Gravel biased track:
As things are as present, the hybrid tyre is the dominate one on all rallycross tracks. It has much better grip on the tarmac than the knobbly and coz of that it’s outstanding. A track with mostly gravel would generate that more drivers choose the knobbly tyre, which can go very fast on the gravel parts.
Joker lap
This is used in Real European Rallycross Championship on many tracks. A joker lap means that you have to go a different way than the original track layout one time/ race. That’s to generate exiting and tactical races. The race isn’t over just because someone takes the start. The drivers behind could choose to take the joker lap early or late and try to close the gap and maybe pass because of the joker lap. This often makes the fastest guy around the track to win, instead of having a bad start and get blocked behind the leader.
Example: http://www.toveksracing.se/bilder/JokerLap2.gif The red part is the joker way, it can be a short cut too.
Gravel rattling sound
It should be very nice with some gravel rattling when driving on the gravel.
I did a poor test on that:
http://video.google.com/videop ... 763760592829406&hl=en
Fix the contact bug
I don’t know so much what causes these thing, but it’s obvious that if you have contact with another car (door to door for ex.), it kind of push away one of the cars, that often spins or get damage as result. And as rallycross is a close combat sport, you can see that bug quite often.
Some specialised Rallycross car, with better suspension.
As the update for S2 came, it included updated Race-specialised tarmac-cars, like GTRs and Formula cars. They had improved downforce, faster engines, slick tires etc. And because LFS now had fast and improved race cars, they added some new high speed tracks that should fit the cars in a better way.
I wanna see the same thing happen to Rallycross. Some Rallycross-specialised cars with improved suspension and higher torque, because acceleration is a keyword in Rallycross. The Divison 1 cars in European Rallycross Championship have acceleration from 0-100 in about 2-2.5 sec. That’s quite far away from the RB4 that comes closest to the DIV 1 cars as it is today. The RB4 has 4wd and turbo, but 241 hp and 319 Nm is quite slow to compare with a DIV 1 car with about 500 hp and amazing 700 ++ in Nm.
http://www.isachsenmotorsport. ... =Ford%20Focus%20T16%204x4