I've been playing with dual monitor for LFS, and obviously having a two inch gap in the middle of your combined screen is hardly ideal.
Now we can move the seat position so the steering wheel is (for example) on the right screen, and the left just shows more of the desh. However the drawn center of the image is still where to two screens meet, i.e. the right screen is the right half of the FOV, and the left screen is the left half. This tbh makes it even more awkward to drive.
What I propose is being able to shift the center of the drawn image to either the left or the right, e.g. 75% right, 25% left (instead of the usual even split) so the right display would display the usual image (if you doubled the FOV), and the left display would just display the rest of the car. E.g. FOV would normally be 35° left, 35° right when in single monitor mode, but would be 35° left, 105° right when in dual monitor mode.
Perhaps I should add some edited screenies to show what I mean.
Edit:
OK, since a picture is worth a thousand words, here's a 5000 word essay:
Screeny 1 - normal, single monitor view (FOV at 50°)
Screeny 2 - normal, dual monitor view (FOV at 86°)
Screeny 3 - normal, triple monitor view (FOV at 109°)
Screeny 4 - dual monitor view with in-game camera shifted so steering wheel appears in centre of left hand monitor. This looks great as a screenshot but when driving in game I want to be able to focus on the right hand screen, not at the two inches of beige plastic that seperate the two. I.e. the centre of the image is the middle of the car, not above the wheel.
Screeny 5 - Aha, dual monitor view, but with FOV shifted to be in front of the wheel. As a screenshot, it looks really weird, but it provides an alterantive way to use two monitors without having to concentrate on a bit of plastic. This way the monitor boundary is off to one side, I can concentrate on the left screen, and gain lots more vision on the right hand side.
Now we can move the seat position so the steering wheel is (for example) on the right screen, and the left just shows more of the desh. However the drawn center of the image is still where to two screens meet, i.e. the right screen is the right half of the FOV, and the left screen is the left half. This tbh makes it even more awkward to drive.
What I propose is being able to shift the center of the drawn image to either the left or the right, e.g. 75% right, 25% left (instead of the usual even split) so the right display would display the usual image (if you doubled the FOV), and the left display would just display the rest of the car. E.g. FOV would normally be 35° left, 35° right when in single monitor mode, but would be 35° left, 105° right when in dual monitor mode.
Perhaps I should add some edited screenies to show what I mean.
Edit:
OK, since a picture is worth a thousand words, here's a 5000 word essay:
Screeny 1 - normal, single monitor view (FOV at 50°)
Screeny 2 - normal, dual monitor view (FOV at 86°)
Screeny 3 - normal, triple monitor view (FOV at 109°)
Screeny 4 - dual monitor view with in-game camera shifted so steering wheel appears in centre of left hand monitor. This looks great as a screenshot but when driving in game I want to be able to focus on the right hand screen, not at the two inches of beige plastic that seperate the two. I.e. the centre of the image is the middle of the car, not above the wheel.
Screeny 5 - Aha, dual monitor view, but with FOV shifted to be in front of the wheel. As a screenshot, it looks really weird, but it provides an alterantive way to use two monitors without having to concentrate on a bit of plastic. This way the monitor boundary is off to one side, I can concentrate on the left screen, and gain lots more vision on the right hand side.