Just for your information, jakg and others:
A PC has to do different things than a PS3. When designing a console (or a CPU for a console) you know pretty well what it's going to do. Mostly draw polygons, texture things, process shaders, load textures, numerically integrate differential equotations (physics), etc.
However, a PC does all kind of other stuff like decode xvid-streams, encrypt data, compile sourcecode, render images and basically everything that's mathematically calculatable. And it should do all this stuff at a good pace. A console only needs to do a limited band of activities quickly, the other things can take ages and no one will notice.
That's why a console will always have an edge in these activities, while it'd basically suck at other duties.
(Unless it's a Xbox, which is merely a normal PC in a fancy case.)
Vain
A PC has to do different things than a PS3. When designing a console (or a CPU for a console) you know pretty well what it's going to do. Mostly draw polygons, texture things, process shaders, load textures, numerically integrate differential equotations (physics), etc.
However, a PC does all kind of other stuff like decode xvid-streams, encrypt data, compile sourcecode, render images and basically everything that's mathematically calculatable. And it should do all this stuff at a good pace. A console only needs to do a limited band of activities quickly, the other things can take ages and no one will notice.
That's why a console will always have an edge in these activities, while it'd basically suck at other duties.
(Unless it's a Xbox, which is merely a normal PC in a fancy case.)
Vain