Guys, here's some provisional rules for connectivity. I think these are necessary after last night's event, just in case. Sure, we all hope that it doesn't happen again, but its best to be prepared. Anyway, to the point:
Player connectivity
In the case of a single player lagging out, that player is allowed to reconnect to the server and rejoin the race. However, this will lead to him starting the race from scratch because it is difficult to keep track of laps completed. This may change once time-based racing options expand and we can get closer to our target race lengths, but this change will not take place in the middle of a season.
Drivers timing out during the lag lap will have three minutes to reconnect to the server. This is sufficient time for a reboot a PC and get LFS up and running again. If it is a major issue, the league cannot put the race on hold for a single racer.
Server connectivity
If more than 25% of the field times out before the race is over, the server is considered to be the issue. 5 racers dropping out could lead to major shifts in points and this would not be fair on anybody.
If server problems occur after 2/3 of the race is completed, 50% of the points are awarded to everyone, as per standings before the server crash.
If server problems occur before 2/3 of the race is completed, the race is rescheduled after the end of the season and qualifying is repeated. Due to reserve drivers etc. we can't just shift everything a week forwards because this may lead to a reserve driver's practice for a particular combo going to waste.
Anything to add? Is anything unclear? Does something need to be different? Please post comments etc.
EDIT: Edited according to Tristan's suggestion.
Player connectivity
In the case of a single player lagging out, that player is allowed to reconnect to the server and rejoin the race. However, this will lead to him starting the race from scratch because it is difficult to keep track of laps completed. This may change once time-based racing options expand and we can get closer to our target race lengths, but this change will not take place in the middle of a season.
Drivers timing out during the lag lap will have three minutes to reconnect to the server. This is sufficient time for a reboot a PC and get LFS up and running again. If it is a major issue, the league cannot put the race on hold for a single racer.
Server connectivity
If more than 25% of the field times out before the race is over, the server is considered to be the issue. 5 racers dropping out could lead to major shifts in points and this would not be fair on anybody.
If server problems occur after 2/3 of the race is completed, 50% of the points are awarded to everyone, as per standings before the server crash.
If server problems occur before 2/3 of the race is completed, the race is rescheduled after the end of the season and qualifying is repeated. Due to reserve drivers etc. we can't just shift everything a week forwards because this may lead to a reserve driver's practice for a particular combo going to waste.
Anything to add? Is anything unclear? Does something need to be different? Please post comments etc.
EDIT: Edited according to Tristan's suggestion.