Maybe this isn't the time or place. But I've been sitting on it for a while now. Please bear with me for a minute. I actually have a point. Or maybe it's a question.
I have, for a long time, had a problem with the physics. The single most frustrating thing being the RWDs spinning at turn in. Next, the mid corner spinning. Then the car loading up and not resonding to corrective input in a manner that represents real life. The old right foot just doesn't do what it should over the limit. I'm starting to wonder if it's more setup than physics. (Forget GUI/AUI/FUI for now, those are NOT a factor.)
I've recently been driving the LX6. I've tried no less than 20 setups, maybe even 30. All of them except one, dealt with the problem by making the rear of the car smushy by comparison to the front which was always too hard or mute. Thus, forcing the driving style to become heavily proactive. Then, when it went over, there was no getting it back. All of my LFS heros use really unrealistic LX6 setups that have major flaws. When I say unrealistic, I mean you wouldn't race 60 laps under pressure with much chance for success.
I have no problem learning the limits of a car and driving under them. But in real life it's about hanging out on the edge. I'm not so concerned with under the limit. I'm talking about how the cars act on and over the limit. LFS seemed illusive in that regard.
Real cars are much easier to handle at 9/10ths and 11/10ths. Especially racing breads. What I mean by that is, there is no wondering at 9/10ths whether or not the thing is going to stick. At 11/10ths there is always some inidcation of what the car is going to do, so one can muscle it back into shape. 10/10ths is another story altogether, but the race breads are certainly easier to deal with at 11/10ths. (Keep in mind I am not talking about fatal mistakes. I am talking about progressive slides or other reasonable situations that should fall to easily to hand.)
Why is this important? Because in racing situations we make mistakes. In LFS I frequently lose 0.5s where I should have only lost 0.1 because I'm flinging wheel and pedals trying to figure out what it wants.
One setup for the LX6 comes along and all of the sudden it handles like a real car. Throttle, brake, and steer inputs magically do what I expect. I would say it's a balanced car. No neutral throttle turn-in oversteer. No mid corner loss of grip, or at least, when it does, you can drive out of it. Throttle rotation is not only possible, it's effective and gleeful! No excessive understeer. The rear is solid and snappy. (Relative to the marque, anyway.) And I can gather the thing up when I step over the limit. Heck, I can dowright drive the thing sideways at racing speeds.
So... Why are the default setups like they are? Even the FO8 is ridiculously touchy at what should be reasonably grippy speeds. Is it physics or simply setup? Should a car that has 10mm to much ride height or 0.2 degrees negative camber be so evil? Is that how it is in real cars? I don't know, seriously. But I have a mid engine sports car that gets pretty weird if the rear alignment is out. Nonetheless, I don't hit things before I get a chance to visit the mechanic.
There are some really good setups out there. Why aren't they defaults? Wouldn't that give the beginner (meaning anyone who drives a certain marque for the first time) a better impression?
I have, for a long time, had a problem with the physics. The single most frustrating thing being the RWDs spinning at turn in. Next, the mid corner spinning. Then the car loading up and not resonding to corrective input in a manner that represents real life. The old right foot just doesn't do what it should over the limit. I'm starting to wonder if it's more setup than physics. (Forget GUI/AUI/FUI for now, those are NOT a factor.)
I've recently been driving the LX6. I've tried no less than 20 setups, maybe even 30. All of them except one, dealt with the problem by making the rear of the car smushy by comparison to the front which was always too hard or mute. Thus, forcing the driving style to become heavily proactive. Then, when it went over, there was no getting it back. All of my LFS heros use really unrealistic LX6 setups that have major flaws. When I say unrealistic, I mean you wouldn't race 60 laps under pressure with much chance for success.
I have no problem learning the limits of a car and driving under them. But in real life it's about hanging out on the edge. I'm not so concerned with under the limit. I'm talking about how the cars act on and over the limit. LFS seemed illusive in that regard.
Real cars are much easier to handle at 9/10ths and 11/10ths. Especially racing breads. What I mean by that is, there is no wondering at 9/10ths whether or not the thing is going to stick. At 11/10ths there is always some inidcation of what the car is going to do, so one can muscle it back into shape. 10/10ths is another story altogether, but the race breads are certainly easier to deal with at 11/10ths. (Keep in mind I am not talking about fatal mistakes. I am talking about progressive slides or other reasonable situations that should fall to easily to hand.)
Why is this important? Because in racing situations we make mistakes. In LFS I frequently lose 0.5s where I should have only lost 0.1 because I'm flinging wheel and pedals trying to figure out what it wants.
One setup for the LX6 comes along and all of the sudden it handles like a real car. Throttle, brake, and steer inputs magically do what I expect. I would say it's a balanced car. No neutral throttle turn-in oversteer. No mid corner loss of grip, or at least, when it does, you can drive out of it. Throttle rotation is not only possible, it's effective and gleeful! No excessive understeer. The rear is solid and snappy. (Relative to the marque, anyway.) And I can gather the thing up when I step over the limit. Heck, I can dowright drive the thing sideways at racing speeds.
So... Why are the default setups like they are? Even the FO8 is ridiculously touchy at what should be reasonably grippy speeds. Is it physics or simply setup? Should a car that has 10mm to much ride height or 0.2 degrees negative camber be so evil? Is that how it is in real cars? I don't know, seriously. But I have a mid engine sports car that gets pretty weird if the rear alignment is out. Nonetheless, I don't hit things before I get a chance to visit the mechanic.
There are some really good setups out there. Why aren't they defaults? Wouldn't that give the beginner (meaning anyone who drives a certain marque for the first time) a better impression?