For those who aren't aware, Dave Kaemmer was a co-founder of Papyrus and is responsible for N2003 and Grand Prix Legends. He dropped off the radar a while back but he's been beavering away on i-racing, a brand new race sim. Go to the site and check out the latest WIP video - it's a side-by-side comparison with the real thing and is very impressive
Well, it's still a WIP so I'll hold judgement until later. I believe iracing (yeah, silly name, but no sillier than Live For Speed or rFactor ) could actually be better than LFS - considering who's developing it and the technology they're using, I'd actually be surprised if it didn't at the very least equal LFS as far as the driving experience goes. However, the focus of iracing seems to be more toward making a useful tool for the professional driver rather than a realistic sim for the desk-driver, so it may end up being difficult to compare them - noone compares GPL to rFactor as they're not focused on the same things. With DK on board you know that attention to detail & realism is going to be very high on the list
Colours aside (remember, WIP), what I love about that video is that it shows just how accurate the GPL Lime Rock track actually is, as well as confirming that my line there is spot on
This has been in the works for at least a year or more afaik. And only about a year ago they have recently been advertising the simulation purely to racing teams so they can use it as a training tool. And their laser scan technology is something they were really gloating about. It still is not very clear if it will be a game for the mass market. They say they wont do it that way, but then they say the average sim-racing fan should be able to afford it... but no price is set. They also state it isn't a video game... and either they are making it sound that it isn't a game like something from EA, but a serious simulation. Either way, I still think the whole simulation aspect should be good, but I doubt it will be cheap, honestly.
I've always liked Papyrus racing simulations, and this one in particular could be the best one that the ex-Papy guys have done. Yet, it still has not jumped ahead of its younger sibling games in terms of graphics I think. Not much has changed from the looks of it. But Papyrus simulations are really not all about the glitz and glamour, I think they really focus more on the simulation and physics aspect.... and the accuracy of everything (hence the laser scanning of cars and tracks). I doubt iRacing is a bad simulation, I am sure it is VERY good... but the fact that they are not being so persistent with the selling strategy... it just kind of makes me wonder how active the game really will be. You'll probably have people buying it for $100 or something, and those users will be the SERIOUS racers that want to have something good. But still, their future ambitions sound a bit odd to me, considering how the game isn't really "exploding" into the lime light at the moment.
Because, keep in mind, they got a really bad rap being called FIRST racing (FIR$T) back in 2005 or so... And this was when they wanted to sue someone for modding the Nascar 2003 Racing EXE or something. I don't know the whole story, but this kind of made the whole 'iRacing/FIR$T' crew look really bad in relations to the simulation community. And this is one reason why I think they are hesitant about making it a widely sold game. Kidcodea knows more than I do probably though
Because devs does seem to lack imagination what comes to naming their games... putting capital letters in the middle of the word is so cOol.
They haven't published any specific info but seems like it could have monthly fees like online RPG games. And other subject for speculation has been that it might not have actual offline mode at all, everyone could only practice online at specific times. Kind of literally pay-to-play. In opinion that sounds very bad idea but we'll see. I don't know can they afford to loose "casual sim gamers" target group.
Doesn't sound too cheap. I hope that they understand that not all the pleasure of sim racing is about winning... Also monthly fees do sound bad. Or it is simply me who thinks all the time that the monthly fee of 5€ adds up to 60€ per year, 120€ per 2 years. And if it is 10€ per month... And having to pay that X euros every month would mean that I expected to get some seriously interesting stuff with that money...
There is a LONG way to go towards proper real realism in sims as far as car handling goes. Compared to the not yet existing really really good sim all of todays efforts are fairly poor.
If iRacing manages to cause a breakthrough comparable to what GPL was in 1998, then I'd have no problem with monthly charges and some restrictions. I'm really hoping it will be this next big evolutionary step..
What have I paid for games and PC hardware in the last 10 years? A few thousand. I pay monthly for phone, rent, water, internet, electricity.. I spend 13.50 on my phone
Besides, NOTHING (really!) has been said about the final pricing / structure of the sim so it is too early to really discuss that..
I agree. The idea of a subscription just put me off even looking at the website for this game.
A racing game would need to have some seriously unique features in order to justify a subscription cost. And I don't think you can justify a subscription for programming work that should be getting done for the game anyway. Almost every game has post-release patches that players don't have to pay for but the programmers have had to work to make.
At the very most, a system that MMORPG Guild Wars uses is a far better idea, where they release expansions more regularly than normal and that's all the players pay for.
This could be a big one, yes, but I won't get too exited before we have some physics to test drive. They are also going to be trying some other new things like tracks that are only opened during one or two hours of practice, like in real racing (or so rumour has it).
With all the tech and stuff related into it I could see very bright future for this sim. The approach (from what I have gathered) is spot on. There are some "interesting and suspicious" points as there are always when new sims are being published... Wait and see. At least you get more info about the process of the iracing than you get from nk pro