The online racing simulator
For FF wheels/controlers
(7 posts, started )
For FF wheels/controlers
I was sitting at a stoplight in my Subaru today, and I noticed that the car rumbled a bit with the idle (Long light, really bored). I revved the engine a bit, and the frequency of the vibration raised as I did so. I finally got to my friend Dave's house to help him with the new supercharger on his Camero, and started it up. Did the same thing. I must have been really unattentive to the vibrations of an engine or something, because I was just sitting there checking it out on both cars for a good 5 minutes. Anyways, I figured it might be a cool immersion affect in LFS if this was incorperated.

/me puts on flame retardant suit... just in case!
Unless you have some kind of rumble pad or vibration wheel, it can not be simulated. It would be just wrong and a canned effect if the wheel force feedback was used. The vibration in your real car was coming through the steering column to the wheel, not from the actual steering. If we had feedback with the shaft of our wheels, then it could be done. LFS only simulates the forces put on the front wheels in a lateral direction, thus putting the forces up through the steering linkage to the wheel.
what mrodgers said

if you want to see for yourself how wrong angular oscillations with revs feel try any of the isi based sims (gtr gtl rfactor race)
Quote from Shotglass :what mrodgers said

if you want to see for yourself how wrong angular oscillations with revs feel try any of the isi based sims (gtr gtl rfactor race)

Ugh, you're right. I tried rfactor at a friend's house with his wheel, and it doesn't simulate the same thing at all. It just feels misplaced and unstable.
#6 - Woz
As you have found out, when people try the bodge solution does not always work, such as the vibration FF in rFactor which just masks the FF with "noise" that does not provide any information.

The same is try with the LFS sounds. While people moan about the sounds and cite sims that use samples its only when you race with samples you realise its all show and does not provide information about the engine state like the LFS sounds.

This is what makes LFS so special in the sim world, it has a single pure focus
Quote from Hatemaker :Ugh, you're right. I tried rfactor at a friend's house with his wheel, and it doesn't simulate the same thing at all. It just feels misplaced and unstable.

that said if you have the talent and time you could simply take a vibration motor from a cell phone or a gamepad (or build one yourself; its just an electric motor with an unbalanced mass) and use rpm info from outgauge to actuate it

For FF wheels/controlers
(7 posts, started )
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