the big change for me was the speed reading. When the car jumps a bit or the wheels spin, the announced Km/h goes up a lot.
i was used to figure out how well im positioned in the curve by using the speed reading and the angle and "squid" sounds.... you know, things that help replace the real life feeling of the car.
But now, in most curves the wheel spin and the reading goes up lolll
its not a physic change but it affects my driving, maybe its whats going on with you guys too
Perhaps you run a slightly different view angle, perhaps the 'timing changes' that seem to be some part of the recent patches has a minor influence on input reactions or framerate, or even sound lag.. Things that don't change the physics but the 'experience' al be it slightly..
No they must be right, some people are being aided by the patch and some arn't....Check here is proof: PartyBoyU took the BLGP XFG WR when [DUcK] was struggling.
I have never been so sarcastic in my life, physics updates my furry ass!
That's exactly the reason why he is slower: Used to the old, everytime right speedo and always looking at it to maximise speed rather than hearing and seeing (unfortunately, the feeling part can't be simulated) what the car is doing and reacting to that...
@spyshagg: I find the speed dropping under braking (when the wheels lock up, that is) is far worse than the speed jump with spinning tires... Maybe you run very little power lock at your diff?
nah I think [DUck] would have been suprised it took PBU so long to take it back
Anyway I agree with most, in that it is subjective. (I just couldn't help but stir Axus, it's the aussie in me )
Anyone ever try LFS on someone elses rig, and be amazed at how hard it is to get good lap times whenever I drop over to my old mans place and do a few laps of LFS I can never get good lap times, always 0.5 - 1.0 sec off pace even though we have very similar hardware (down to the same wheel) but his is configured a little different to mine.
I find you become highly tuned to how you have everything setup and ANY changes will throw you for awhile so the way the speedo has changed will throw some people for a while I have no doubt...
I know what you're talking about..
I had that same feeling when i played RBR or LFS at friends house.. It's like a different game or something..
I guess it's the same like with food.. Whenever i eat something at someone else's place, it tastes better than at my place..
yeah you guys are all right...
i think its just i had to get used to the speedo.. though i still could not manage under 33.12, got rid of the new patch and straight away hitting 33.0's, which is wierd coz i usually adapt to things very quickly, even if they are really different.. oh well
and yeah glen, im suprized at how damn long it took him to get it back
i think what hes saying is that the cars dont seem to slide everywhere like they used to, and i feel it too...
^^ id like to have cars that stick to the road a little better, or maybe make it so that drifting in certain cars make it slower or somehting >.< i hate seeing people sliding all the time, it makes me want to... *stabs door*
They do stick to the road very well.
Maybe try looking at your speedometer and see what speeds are you doing. Now, imagine doing those speeds in real life.
Or, you could try and take a car and stick to the speed limit that is in your neighboorhood, or in the public roads, and use gentle steering inputs like you do in a real car, and tell me if you have any sliding or something..
It CANNOT be different, otherwise it would not work to race with other versions. Period. There is no ifs, ands, or buts about it. It's NOT different. Stop wasting space on the forum poasting about it, and in your head thinking about it.
Not to mention that Scawen would've mentioned changes to the tire physics