This is the model of a head that I done few years ago based on Chow Yun Fat. I didn't have very good references of Chow, the front photo and the side photo of him is over 10 years apart.
Start off by low poly model with mesh smooth apply, the idea is that I can rig the low poly head for animation (which is easier to control because less vertices to worry), then apply mesh smooth for renders.
Start off by low poly model with mesh smooth apply, the idea is that I can rig the low poly head for animation (which is easier to control because less vertices to worry), then apply mesh smooth for renders.