The online racing simulator
Go Kart Render
1
(29 posts, started )
#1 - aoun
Go Kart Render
The name says it all

Anyone made one?? .
made one what?

what gocart are you refering to anyways?
im just confused because hes asking for a render, i dont see what good a render will do over a normal picture
#5 - aoun
Just like how i see the LFS 3D renders.. like a gokart render..


ummmmmmmmmmm... mabye a 125 gearbox or something around there..
#6 - d6nn
render of a mrt? or what
Quote from d6nn :render of a mrt? or what

He is looking for a render of a go-kart, not an MRT or even any other LFS car for that matter. Just a go-kart. He suggested a 125cc Gearbox Kart.
I think he wants a 3D render of a real world Kart!
#9 - aoun
Thats it mate a real one.. No problems, not badly needed.. just would have wanted one.. its all good nevermind .
I tryed me moth with 3dmax month ago
I tried me to change the mrt in a kart half a year ago - just for fun and to learn more about 3dsmax!


Here r some pics but its not a perfect work.
Attached images
kartrender.jpg
kart2.jpg
I tryed me with 3dmax month ago
sorry - doublepost
Psychadelic paint job!
Not a gearbox kart, but something I modeled from memory as best I could roughly based on a prokart. It's low-poly as it was meant for a game rather than renders but if any use.................



Regards,

Ian
Attached images
prokart_render_05_2.jpg
low poly? err....i wanna see high poly then lol.
you and your mirror scenes ian...

lol think your tires have enough polys?
#16 - aoun
If you try another one.. go for the latest CRG models, they look aweomse with the new noses..
Yup, low-poly.. the kart itself is only 9,502 polys (triangles).. no smoothing modifiers just a single smoothing group and was intended as the high-level LOD.. on-par in the poly count with normal cars. It could be optimised still, but gave up after discovering the physics weren't gonna work well for it.

I didn't count the polys on the wheels separately (forgot) but attached the wireframe so can be seen anyway.

As for the mirror stuff, I just knocked it up quickly as a kinda "motorshow stand" type thing. As I say, it was intended for game usage and I didn't spend much time on the scene for rendering


I only had a quick crack at the prokart as one of my ex's and family were pretty into karting.. she ran prokarts and her younger brothers ran TKM 100s and a cadet series. I worked as a kart mechanic for a few years and this was basically how I remembered them (probably 8 years or so ago now).

Dunno if I'll model another one but if I do, I'll try and find some reference next time



Regards,

Ian
Attached images
prokart_wires.jpg
Quote from Ian.H :Yup, low-poly.. the kart itself is only 9,502 polys (triangles)

That's low poly? GeneRally cars have 40 polys
Ahh you mean _low_ poly

GeneRally's sweet.. and still working on my GeneRally mod although very slowly



Regards,

Ian
Attached images
pwr_02_wip.jpg
pwr_02r_wip.jpg
In all honesty if you take the wheels out of the equation then something of that standard should be achieveable in 300-400 polys by a freeware game author so at 10k polys it's not game standard.

However we must remember that Go karts are notoriously hard to model as there is so much small detail, they're a very difficult subject matter for a 3d modeller - and you get a +1 from me for picking a pro kart and doing a reasonable job of it .
OT:
Quote from Ian.H :$_="2643284179244107804143521143043464843929203964 9241435237148836077240
7208";s/\s//gs;@a=$_=~m!......!g;$_=<DATA>;@b=$_=~m!......!g
;map{push(@a,$_ ); }@b;map{print chr($_/3572); }@a; __DATA__
11430428576036077240720838577611430437148834648435 3628382204360772407208

you sig is broken
"Just another Perl ha ÛzC"
Quote from Becky Rose :In all honesty if you take the wheels out of the equation then something of that standard should be achieveable in 300-400 polys by a freeware game author so at 10k polys it's not game standard.

Chassis etc less wheels is ~5.5k (965 polys for each wheel). I set the limit up as 10k in 3DS as that's my general target for rF which seems to be about standard for that, but I know a lot of polys could be saved on the likes of the stub axles, steering wheel and remove a few of the sections of the chassis tubing near the front wheels (only orignally added to aid bending) for starters.

I'm a n00b modeler too really although poking about for a while, I still have a _lot_ of practice to do before I become what I'd call "good"


Quote :However we must remember that Go karts are notoriously hard to model as there is so much small detail, they're a very difficult subject matter for a 3d modeller - and you get a +1 from me for picking a pro kart and doing a reasonable job of it .

I guess if I had used some blueprints or the likes I may have done it a bit more conservatively but every poly was just made up as I went until I looked ok in my mind.. but there's plenty of flaws in it too

Prokarts are sweet IMO. I've driven a 250cc gearbox kart too on an airport which was definitely different, but the prokart proved to be the most fun in general



Regards,

Ian
Quote from herki :OT:


you sig is broken
"Just another Perl ha ÛzC"

Ahh I just noticed that.. the forum created the bug with the 'break long words' option.

Remove the 2 spaces in the 2 lines of numbers and it'll work fine. It was done as a Usenet .sig really hence the 4 line / 72 char line length limits


Regards,

Ian
Quote from Ian.H :Ahh I just noticed that.. the forum created the bug with the 'break long words' option.

Remove the 2 spaces in the 2 lines of numbers and it'll work fine. It was done as a Usenet .sig really hence the 4 line / 72 char line length limits


Regards,

Ian

O/T: Hmm...
$_="26432841792441078041435211430434648439292039649241435237148836077240
7208";s/\s//gs;@a=$_=~m!......!g;$_=<DATA>;@b=$_=~m!......!g
;map{push(@a,$_ ); }@b;map{print chr($_/3572); }@a; __DATA__
114304285760360772407208385776114304371488346484353628382204360772407208



Whoops, lol what's it supposed to be anyway?
lol generally

ya i hope that gokart model is old lol, i hope you dont model like that still when modeling low poly

what a mess that would be if its for a game heh
1

Go Kart Render
(29 posts, started )
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