I know that these features would make no odds to most users, but they would greatly help me produce the STCC race videos.
I would be very grateful if a timecode 'queue' dot (or just a message onscreen when BLUE FLAG appears) could be implemented for replays, perhaps via the .ini file.
Currently I struggle to get all cameras into position for STCC footage and keep the cameras in time code - because I am using the moment when the game world becomes visible (after the metal/grey screen) to timesync each camera footage.
If I could put the cameras in position whilst paused and then have a queue dot onscreen I could time sync to the queue dot.
lfs.ini
queue=1 //starts replay paused and puts a dot in corner when the replay is unpaused.
It would also help me greatly if I could position cameras outside of the width confines of normal use. I appreciate that this may 'break' the camera occlusion from many positions, but where I can find good camera positions this could greatly enhance the footage.
lfs.ini
replayCameraCollision=0
or
replayCameraAreaWidthDouble=1
Thank you for your consideration.
I would be very grateful if a timecode 'queue' dot (or just a message onscreen when BLUE FLAG appears) could be implemented for replays, perhaps via the .ini file.
Currently I struggle to get all cameras into position for STCC footage and keep the cameras in time code - because I am using the moment when the game world becomes visible (after the metal/grey screen) to timesync each camera footage.
If I could put the cameras in position whilst paused and then have a queue dot onscreen I could time sync to the queue dot.
lfs.ini
queue=1 //starts replay paused and puts a dot in corner when the replay is unpaused.
It would also help me greatly if I could position cameras outside of the width confines of normal use. I appreciate that this may 'break' the camera occlusion from many positions, but where I can find good camera positions this could greatly enhance the footage.
lfs.ini
replayCameraCollision=0
or
replayCameraAreaWidthDouble=1
Thank you for your consideration.