Davo, I'll try to look into the problem a bit later.
Gai-Luron, what do you mean by incomplete? I and a few people I know are using chat logs and didnt find any problems besides wrong system messages encoding.
Your stats: 32 FRH Tomfuel : kler 32 FRH Julien V. : j'était déja pas hyper motivé avant la course 32 FRH C-quad : pourquoi le pit ? 32 FRH alucaRd : c'est pas pour faire mon rabas joie. mais y en a qui devrais ar HERE 32 FRH alucaRd : drapeu bleu 32 FRH Tomfuel : FRH _-Z-_ - belle bagarre ^^ 32 FRH _-Z-_ : FRH Tomfuel - yep j'ai ete plus prudent qu'avec jul HERE
According to what I just saw, lfs sends only first 73 bytes of an user message via insim. No wonder long messages are being cut, because lfs is supposed to be sending 128 b messages.
I tried to receive messages via MsgOutSplit, but stumbled upon the same behaviour.
I noticed in your latest version that you are not creating the csv file anymore , is there a setting I must change somewhere for it program to produce it? . I use the csv file for a scoring app
Davo, I just installed hyeroglyph languages support and it didn't affect anything. To clear things a bit I tried to set default font from verdana to arial, can you test if this changes anything for you?
Gai-Luron, I wouldn't refuse to make the program open source if code quality was on sufficient level.
Since it doesn't meet my standards, I just prefer to keep it for myself
birder, I'm glad to hear it is useful for big projects like yours!
1.47 is out with tiny but critical change: no more unicode rubbish in graphs.
OK it's something wrong with my fonts on this computer. I tried it on a different one and it worked fine. I can live with this, I'll be formatting soon anyway. Thanks for trying something new.
With 1.47 the special charcters don't show up at all on the graphs?
You don't need turn the whole project into a collaborative effort just to make the source available. Maybe this is stating the obvious, but it still seems like a good idea to distribute the source so that people can learn from what you have done and experiment with their own changes for personal use, even if you never incorporate those changes into your releases.
smith:When i run graph this rebuild all image. In my opinion the best way if build only image that not exists. If run graph.exe /rebuild then rebuild all image. It save time to generate statistics
Hey smith, thanks a lot for your proggie!
I've got a question tho (i've read the supplied readme.txt):
How (if possible) can i translate some of the "terms"? I just want to change the name of the "fields", you know?
I mean, i want to put stuff in portuguese (no funny characters), should i just change the template or something? Will that work?
Thanks again for the applet.
Edit: This is my PC:
MSI K8N NEO4 Platinum (Nforce 4 Ultra)
A64 Venice 3500+ (@ 2300 MHz)
HDD SATA 200 GB Samsung (8MB Buffer)
2GB Ram DDR Samsung TCCC Dual Channel (2 x 1GB @ 440MHz - 1T)
Geforce 6800GS CO SE eVGA 256MB (500/1200) PCI-E
At which max speed i should run my replays while i'm using LFS Stats?
(Yeah i know that "Shit happens" hehehe but apart from that...)
Some races might take a really long time to finish, you know.
From the past I've learned, that running the replay higher speeds may cause different results in some of the tables. The top speed chart is definitely affected and IIRC there were some others. I tend to run all my stats "on the fly" these days. It's not possible always, but . You could test it yourself, first a replay at x1 speed and then faster. How fast? I'd recommend the speed when the replay is still fluent. But if I had to do the stats from a replay, I would always run the replay at normal speed.
Meanie, use any speed which doesnt cause lfs to stuck up and stop reacting to your input. 8x and even 16x (in case of low players count) works for me. you might also want to switch to car wheels view prior to speeding up, what significantly reduces system load.
and yes, everything except braced words in templates can be changed.
It doesn't consume any significant cpu time at all being run on the fly (the same goes to any replay speeds in case of offline analyzing), so you have nothing to be worried about, especially considering your cpu. just run!
sure I'll include your work if if can be useful for anyone else
Sorry, I don't really understand what you want to hear. I think you've been given pretty detailed explanation, as long as lfs runs ok, you'll get ok stats as well. top speed chart may be a bit off at higher replay speeds, but this is the only negative effect I'm aware of.
Renku, I didn't change anything in wr-related stuff between these versions. I suggest you to try
Davo, whoa, 24h race, you're insane!
I don't allocate memory dynamically, and there IS a limit for laps which is set to 401. I'm not ready to answer where the problem crawls at the moment.
Btw, you actually can record stats for spr races or even hotlaps, all you need is disabling AtLeastOneFinishedCheck keyword in config.