For me, the only things that lfs needs are smoke, crash efects and weather efects.
Smoke, well, in LFS today, theres almost no smoke, even with user created addons, smoke isnt really a problem, for me, the pure adrenaline on racing with fast cars is the impossibility to see the road, i am yet to have a real license, so i cant really drive a car (well...normally i would not xD , but, sometimes theres no one around :evil: ), anyway, when my dad goes on the highway and we get like massive rain or on high montains where you get inside clouds, and you can only see some meters in front, my adrenaline really rises, on rain, when he goes behind other cars, they trow a big screen of water that makes it almost impossible to clearly see the cars around you, so you must trust your other sences and hope no one brakes.
As in racing, i have seen that when cars pass on the dirt on the sides of the track, the drivers behind get a good screen of dirt that makes it hard for them to see, or when they drift a bit at high speeds, the tyres leave a dense smoke screen on the track that is very dangerous because you never know if you will ever came out of it.
So, basically, its essencial, and i have never seen it on a car game.
This brings me to crash effects, other than the massive pieces of debree flying around, that can blow up tyres, damage windshelds, etc,etc, car fluids such as oil or gazoline that can ignite and make alot of black smoke, make windshelds dirty, with dust, oil, etc. Oil causes cars to lose grip (have seen a real car lose control over splid oil on the road after a crash).
Simpler stuff is adding a system to make formula cars lose downforce as their upside down winds are smashed.
And add random car problems, and tyre blows, these cars are too.... perfect, real race cars brake down alot.
And rain, yes, this, i think its the easiest of the ones i saied, to implement, maybe implement it on waves, like, make the animations such as rain fall, low visibility and water on windsheld with repetitive filters that dont need to be dynamic in the 1st phase, and random track lose of grip, real time, on a sector based way, not a very detailed one in the first phase. Then slowly add more detail to them as time lets you.
Other thing is, that you should make the game a bit more moddable, so that comunity could also help you guys, this way, no code source from the main game would be needed. Make more enveronment variables viewable from the outside, so we can implement better and better addons. And make the game more comunity build, so that good addons could be directly implemented into the game itself, i bet no one will give any objections to this nor ask for any kind of payment. As a programmer, I would only want my nick in the "thx to" of the credits section if i made anything good to implement to the game.
Making the game support user created cars would be cool too, for S2 users, like the skin system, just add a module template for cars (AKA 4 wheels) and one for motos (AKA 2 wheels), give us the protocol for the file, and let us do our magic. I wonder, new cars could be implemented in the official version, with no time from the admins wasted on it. Core programming for the main coders, content made by comunity, then filtered by admins, that, deside if it gets or not in, make changes they want, etc, they dont have to waste time making the car/moto from scratch, same for tracks, think about it, faster development, less work, comunity driven content, more sales, everyone happy
Remember that, this game is becoming more and more just not your game, but our game, we play it, we use our time coding for it, just to make it better, cause... we love it.
Best regards,
SilentWarrior.
(note to other gamers : i see lots of ppl saying no to new features, good ones, and bad ones, if you dont want the game to evolve... leave, stop wasting your time, this has to evolve, good games tend to fade away in time, but great games always live 4 or more years after the devs leave it, thing is... i dont want to play LFS for 4 years with no updates, and i dont think you want it too (if you love the game..), i know game dev team is small, but if you say no to everything, wats the point of this section?)
ps: flaming will be ignored, as usual.
ps2: this took some time to write because its 2 am and i am sleepy, so, dont mind any mindless repetitions or crazy spelling xD
ps3: for those who dont want stuff added because of cheaters or non payers get special content, well, this is something we have to deal with, we cannot stop our lives because of terrorists can we? so, why stop development because of cheaters? just find new ways of catching them, like a client-server anti-cheat program aside from the game as other games use (some examples are PunkBuster and its comunity-driven black lists PunkBusted, and "DMW client 3"), they work for other games, why couldnt a similar system work for this?
Smoke, well, in LFS today, theres almost no smoke, even with user created addons, smoke isnt really a problem, for me, the pure adrenaline on racing with fast cars is the impossibility to see the road, i am yet to have a real license, so i cant really drive a car (well...normally i would not xD , but, sometimes theres no one around :evil: ), anyway, when my dad goes on the highway and we get like massive rain or on high montains where you get inside clouds, and you can only see some meters in front, my adrenaline really rises, on rain, when he goes behind other cars, they trow a big screen of water that makes it almost impossible to clearly see the cars around you, so you must trust your other sences and hope no one brakes.
As in racing, i have seen that when cars pass on the dirt on the sides of the track, the drivers behind get a good screen of dirt that makes it hard for them to see, or when they drift a bit at high speeds, the tyres leave a dense smoke screen on the track that is very dangerous because you never know if you will ever came out of it.
So, basically, its essencial, and i have never seen it on a car game.
This brings me to crash effects, other than the massive pieces of debree flying around, that can blow up tyres, damage windshelds, etc,etc, car fluids such as oil or gazoline that can ignite and make alot of black smoke, make windshelds dirty, with dust, oil, etc. Oil causes cars to lose grip (have seen a real car lose control over splid oil on the road after a crash).
Simpler stuff is adding a system to make formula cars lose downforce as their upside down winds are smashed.
And add random car problems, and tyre blows, these cars are too.... perfect, real race cars brake down alot.
And rain, yes, this, i think its the easiest of the ones i saied, to implement, maybe implement it on waves, like, make the animations such as rain fall, low visibility and water on windsheld with repetitive filters that dont need to be dynamic in the 1st phase, and random track lose of grip, real time, on a sector based way, not a very detailed one in the first phase. Then slowly add more detail to them as time lets you.
Other thing is, that you should make the game a bit more moddable, so that comunity could also help you guys, this way, no code source from the main game would be needed. Make more enveronment variables viewable from the outside, so we can implement better and better addons. And make the game more comunity build, so that good addons could be directly implemented into the game itself, i bet no one will give any objections to this nor ask for any kind of payment. As a programmer, I would only want my nick in the "thx to" of the credits section if i made anything good to implement to the game.
Making the game support user created cars would be cool too, for S2 users, like the skin system, just add a module template for cars (AKA 4 wheels) and one for motos (AKA 2 wheels), give us the protocol for the file, and let us do our magic. I wonder, new cars could be implemented in the official version, with no time from the admins wasted on it. Core programming for the main coders, content made by comunity, then filtered by admins, that, deside if it gets or not in, make changes they want, etc, they dont have to waste time making the car/moto from scratch, same for tracks, think about it, faster development, less work, comunity driven content, more sales, everyone happy
Remember that, this game is becoming more and more just not your game, but our game, we play it, we use our time coding for it, just to make it better, cause... we love it.
Best regards,
SilentWarrior.
(note to other gamers : i see lots of ppl saying no to new features, good ones, and bad ones, if you dont want the game to evolve... leave, stop wasting your time, this has to evolve, good games tend to fade away in time, but great games always live 4 or more years after the devs leave it, thing is... i dont want to play LFS for 4 years with no updates, and i dont think you want it too (if you love the game..), i know game dev team is small, but if you say no to everything, wats the point of this section?)
ps: flaming will be ignored, as usual.
ps2: this took some time to write because its 2 am and i am sleepy, so, dont mind any mindless repetitions or crazy spelling xD
ps3: for those who dont want stuff added because of cheaters or non payers get special content, well, this is something we have to deal with, we cannot stop our lives because of terrorists can we? so, why stop development because of cheaters? just find new ways of catching them, like a client-server anti-cheat program aside from the game as other games use (some examples are PunkBuster and its comunity-driven black lists PunkBusted, and "DMW client 3"), they work for other games, why couldnt a similar system work for this?