Dave, yep, your 2 point sum it up mostly. The hard bit is to find out why it happens and what is causing it. I used to have some confidence in assessing the problem but really nowadays I must confess I'm just guessing..
I also find that braking is difficult as locked tyres (infinite slip ratio!) don't make braking that much worse, although I would mostly like to HEAR that better. I guess much of the curves dropping at higher slip ratios might be due to the effect of quickly heating rubber.. When you bench the tyre it will heat up of course.
I saw the LFS tyre grip vs temp curves that I think AndroidXP made? It seemed that even road tyres have a 'peak' optimum temperature whereas I heard (I don't know, I just heard) that most tyres have a pretty 'flat' grip vs temp curve, until you're really really heating them. I don't know how LFS does tyre heat. Obviously braking a long distance with locked tyres produces a 'hot spot', and if tyre outer surface temperature changes quickly, the moment that slip occurs, the effects of a temperature/grip curve that is peaky, would make the tyre have less grip almost from the moment it starts slipping and thus heating. GPL had this program that made tyre temperatures visible and the rubber temperature changed pretty quickly. If a similar thing happens in LFS, then a more realistic (again, if what I heard is correct!) 'flat' grip vs temperature curve would probably improve handling.
What I don't quite understand is how LFS, when sliding, is so often oversteer. Over the limit of grip is fine, but why does that tend to be oversteer? I'm clueless as to why this happens. I'm setting up the cars with at least the springs based on weight distribution; but often a slightly stiffer front. Rollbars on the front are at least 2x more than at the rear and I don't think I'm doing extreme things with dampers. I often set them based on the springs so I get nice and even damping when dropping the car. I tend to run LSDs in LFS with about 20..40% power lock and often more than that (50+) coast lock. Springs are fairly soft and ride height is not very low. I can't blame the car setup for the easy oversteer as weight transfer is on the slow side and the parameters are between understeer and neutral.
What is also weird, although probably just a 'threshold' setting, is that at speed x, you take a turn, and at speed x + tiny bit, you leave skidmarks yet the supposed increase of friction doesn't really seem to show up; the car tends to keep its speed. I really do not understand the complexities of a physics model. But a tyre leaving skidmarks, i.e. operating at too high slip, would indicate to me that it has a relatively large amount of force NOT in the rolling direction. In LFS it seems that, even beyond optimal slip, the cars cary too much speed instead of loosing speed due to a lot of force NOT being in the driving direction.. I might be talking out of my bottom but its tricky to put it into words!
I also find that braking is difficult as locked tyres (infinite slip ratio!) don't make braking that much worse, although I would mostly like to HEAR that better. I guess much of the curves dropping at higher slip ratios might be due to the effect of quickly heating rubber.. When you bench the tyre it will heat up of course.
I saw the LFS tyre grip vs temp curves that I think AndroidXP made? It seemed that even road tyres have a 'peak' optimum temperature whereas I heard (I don't know, I just heard) that most tyres have a pretty 'flat' grip vs temp curve, until you're really really heating them. I don't know how LFS does tyre heat. Obviously braking a long distance with locked tyres produces a 'hot spot', and if tyre outer surface temperature changes quickly, the moment that slip occurs, the effects of a temperature/grip curve that is peaky, would make the tyre have less grip almost from the moment it starts slipping and thus heating. GPL had this program that made tyre temperatures visible and the rubber temperature changed pretty quickly. If a similar thing happens in LFS, then a more realistic (again, if what I heard is correct!) 'flat' grip vs temperature curve would probably improve handling.
What I don't quite understand is how LFS, when sliding, is so often oversteer. Over the limit of grip is fine, but why does that tend to be oversteer? I'm clueless as to why this happens. I'm setting up the cars with at least the springs based on weight distribution; but often a slightly stiffer front. Rollbars on the front are at least 2x more than at the rear and I don't think I'm doing extreme things with dampers. I often set them based on the springs so I get nice and even damping when dropping the car. I tend to run LSDs in LFS with about 20..40% power lock and often more than that (50+) coast lock. Springs are fairly soft and ride height is not very low. I can't blame the car setup for the easy oversteer as weight transfer is on the slow side and the parameters are between understeer and neutral.
What is also weird, although probably just a 'threshold' setting, is that at speed x, you take a turn, and at speed x + tiny bit, you leave skidmarks yet the supposed increase of friction doesn't really seem to show up; the car tends to keep its speed. I really do not understand the complexities of a physics model. But a tyre leaving skidmarks, i.e. operating at too high slip, would indicate to me that it has a relatively large amount of force NOT in the rolling direction. In LFS it seems that, even beyond optimal slip, the cars cary too much speed instead of loosing speed due to a lot of force NOT being in the driving direction.. I might be talking out of my bottom but its tricky to put it into words!