How i can send a system message to a player that i cant be seen by other players?
/msg message
struct MsgToConn // 64 chars - send to LFS and on to a chosen connection (0 = host)
{
char Id [4]; // MTC + zero
byte Conn; // connection
byte UniqueId; // destination player UniqueId : if set, Conn is ignored
byte Sp2;
byte Sp3;
char Msg [64]; // text message or /command, must end with zero
};