I'm reading about the use of DS3D. The articles that I read say that it can apply doppler effect on sounds.
I've never noticed LFS to apply this effect to wav sounds. They are played "as is", but some of them lack doppler (horn).
Does LFS use DS3D? Is it possible to add this effect? Has someone tried to use particulary this effect, and how much CPU does it consume? (any useful material to read?)
I've never noticed LFS to apply this effect to wav sounds. They are played "as is", but some of them lack doppler (horn).
Does LFS use DS3D? Is it possible to add this effect? Has someone tried to use particulary this effect, and how much CPU does it consume? (any useful material to read?)