Sorry, "less sophisticated" is no option for LFS. The only thing we have is "not yet (fully) simulated".
From my understanding, the "problem" we currently have is that a flatspot is just represented by a section that has just a slightly shorter radius than the rest of the tyre, with no added resistance when rolling "off" the flatspot. Essentially it's just like a short bump down/up, while IRL it would have more severe effects like a short spike in rolling resistance and probably aligning torque, too.
Here's a crude animation of RL vs. (how I think it works in) LFS
From my understanding, the "problem" we currently have is that a flatspot is just represented by a section that has just a slightly shorter radius than the rest of the tyre, with no added resistance when rolling "off" the flatspot. Essentially it's just like a short bump down/up, while IRL it would have more severe effects like a short spike in rolling resistance and probably aligning torque, too.
Here's a crude animation of RL vs. (how I think it works in) LFS