The online racing simulator
If I can't get rid of the damn thing, help me set it up.
I've got a Formula Force RX wheel that nobody seems to want, so I figured I might as well keep it.

If there's anyone out here with this wheel or a similar one, what sort of settings do you use to keep things controllable? Because it only turns 90º, I have a lot of problems with over-correcting just by turning it a few degrees.
90 degrees lock to lock? Or 90 degrees each way of the centre, so 180 degrees lock to lock?

Either way that's pretty sensitive.
My Act-Labs Force RS was a 270 degree wheel (135 degrees to either side) and was also ridiculously notchy. To compensate, I used very little steering lock in my setups. This usually meant it was very difficult to catch a slide, but as long as I didn't let it slide too much, I was fine.
90º left, 90º right, so 180º in total.

Yeah, I didn't know that until I bought it.
#5 - herki
Quote from spookthehamster :I've got a Formula Force RX wheel that nobody seems to want, so I figured I might as well keep it.

If there's anyone out here with this wheel or a similar one, what sort of settings do you use to keep things controllable? Because it only turns 90º, I have a lot of problems with over-correcting just by turning it a few degrees.

try playing with the wheel turn compensation, might help you...
I used to have the Formula Force GP (still have it, but also the DFP) which is also 180° (maybe 200°) rotation and wheel turn compensation is probably the most important setting for that type. I had it set to 1.0 for a very long time until I figured that a value of 0.75 suited me a little better. It's a little more sensitive around the center that way and not quite as bad in tight turns. Still pretty bad, though. I often found myself loosing the rear in tight turns, and it's really hard to get used to that, as the ingame wheel turns sooo far with just an inch of turning on the controller. Actually I could never really get used to that, thus I got the DFP recently. But, yeah, as herki said, play with "wheel turn compensation" until you find a reasonable compromise.
#7 - Davo
Wheel turn compensation and less lock in setups are your friend.
Can someone just tell me what Wheel Turn Compensation does? I used to use a Wingman, but now a DFP. I've never used WTC at all, should I be?
I don't bother - linear steering is more predictable. It's a form of non-linearity specific for wheels.

I would say check the manual for more details but it's not covered in there (or at least it wasn't where it should be)

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