The online racing simulator
Rubber build up
(21 posts, started )
Rubber build up
you know the skid marks

make them deposit rubber, and make more traction in certain areas where traffic flows..

if u go outside there, its slicker.
Man, unless the conditions were saved before every race it would be pointless. You'd have to re-rubber the track every time, or settle for a half assed "Pre-Rubbered" surface
Quote from KeiichiRX7 :Man, unless the conditions were saved before every race it would be pointless. You'd have to re-rubber the track every time, or settle for a half assed "Pre-Rubbered" surface

Its been suggested before afaik but you would have to re rubber the track every race which would be pointless in a pick up and play 5 lap race but in leagues then it would be good. Look at masters of endurance 24 hours race has just gone and it would be a factor in that race.
+1 for me but no idea how it could be implemented.
We're halfway there, since rubber build up is implemented visually already :P

Anyway... some sort of dynamic grip should be implemented at some point anyway, for example to give more grip in areas that have dried out after a rain. Not to mention oil slicks

I wonder how much CPU power these things would take though.
#5 - bbman
As I understand it, it's not really about the rubber laid down itself (yes, but filling those holes in the tarmac doesn't make THAT much of a difference), it's just that all the dust is blown to the sides... On that basis, I'd like to see dirt brought onto the track by cars that rejoin the track after sliding/spinning out as well... (If it's being done, it should be done properly...)
Been mentioned god knows how many times.

I'm sure we will see it by S3 along with changing weather conditions Scawen said in an interview S2 is about the cars and S3 will be about the changing track conditions.

This is a big factor in wet weather driving so I'd hope we'd get it. Obviously the more polished less abrasive build-up of rubber comes slippy in wet conditions thus you take the `karting line` on the more abrasive part of the track

Keiran

edit//bbman: The rubber gets thrown off the tyre onto the side of the track which makes that part of the track very slippy. A lot of people describe them as `marbles`.
At the moment the dynamic rubber line is a local thing, and some people use it, others don't. If it affected grip then, in the interests of fairness and cheating, it would need to be a server side thingy, so we all see the same grip.
One thing I'd like to see, which I haven't noticed in any games as of yet, is a 'wet line.' We all know that on a soaking wet racetrack, the line with the rubber on it is the slickest line, so drivers use the outsides of the corner, which is faster because there is more grip compared to the standard line covered in wet rubber. I have not seen any game take note of this. I hope Scawen takes this into consideration if/when we get rain (or snow!? )
Quote from tristancliffe :At the moment the dynamic rubber line is a local thing

I thought it's downloaded from the server in online games?
Quote from Batterypark :I thought it's downloaded from the server in online games?

Interesting. I've never heard that myself, but there's lots of things I haven't heard about and are still true. If that's the case then Scawen might have been thinking ahead (again).
@keiran: I didn't meant marbles, I meant the rubber that makes the ideal line darker in every race (very tiny amounts that wear from the tire and fill the little holes you have on every tarmac, pavement, whatever, thus smoothing out the surface)...

Quote from Batterypark :I thought it's downloaded from the server in online games?

I thought so too, and I thought I once saw a message "Loading ?lines?" (don't know the actual word now, but it pointed in that direction)...
uhh.... i haven't, all i know is that you can turn them:
off, you, everyone

off is.. off
you, is your line
everyone.. is well, everyones lines put together
Quote from Greboth :Its been suggested before afaik but you would have to re rubber the track every race which would be pointless in a pick up and play 5 lap race but in leagues then it would be good. Look at masters of endurance 24 hours race has just gone and it would be a factor in that race.
+1 for me but no idea how it could be implemented.

Youve just agreed with my point. But think of it like this as well: A course rubbers not only during the race, but also during the practices and qualification sessions prior to it.
Rubber builds up over several weekends if nothing removes it (snow, rain, some drunk moron running around the track with a shovel, etc.) So in theory, if you lay down some rubber on a track one weekend, and come back a couple weeks later after several other races, your rubber will still be there. Barring any natural occurences and drunken race fans, of course.
Technically not.

In karting you often have a lot of different classes running during the day, all using different tyres specifically for that class. If you see a class that is running harder rubber after the karts with softer tyres have been out you'll see there tyres with like a new layer of rubber on top which is made up of the softer rubber. They pull the rubber back off the track. Especially in the cadet class where you often see them taking a wood plane to the tyre to try get it all off.

Thats why F1 drivers complain sometimes if the Porsche cup etc have been on before there sessions.

Then theres also the fact the weather washes the track clean again. Hence why this would be better in S3, although sadly I believe weather conditions will hardly be used in public server when they come as is often the case with these sort of things. People cry out for them, then they get them and don't take to the challenge so go back to the same old combo...
#16 - Jakg
i thought they didn't like the Porche's because there is contact and they spray crap all over the track?
They're F1; there's always something about the 'others' to complain about. They should just shut up and race...
Quote from tristancliffe :At the moment the dynamic rubber line is a local thing, and some people use it, others don't. If it affected grip then, in the interests of fairness and cheating, it would need to be a server side thingy, so we all see the same grip.

im not entirely sure but i think ive noticed that on different servers the line has varying darkness and shape
does anybody remember where the line is stored ? kwn/*.trs ?
It's not stored (at least I don't think it is) - it is generated dynamically where people drive.
i also dont believe it is reset each race restart, i remember when i made the line quite dark to see how much it changes (in S1 though i believe), and even after restarts online it didn't change (even offline IIRC) i think it didn't change until you changed the track or restarted LFS/Host

Rubber build up
(21 posts, started )
FGED GREDG RDFGDR GSFDG