Ok, I have been working on creating new scenes for my LFS renders. My goal is to create a better lighting setup so I can take the level of my renders up a bit. I have been experimenting and googling, reading and what not intensively the last week or so but I just can't seem to come up with a good setup. To be honest I have been on the verge of pulling my hair out.
I'm looking for a nice studio setup along the lines of this:
A render I did earlier coming somewhat close to what I want in terms of the floor and background lighting (but not the shadows on and below the car):
So basically I want to have the cars in a spotlight, with a dark background which gradually transfers to a light floor.
The setup I have used in different variations is in the thumbnails pictured below. The lights above the car are just two weak lights to create some lighting on just the tyres. The omnis on the right are also weak lights only for the wheels.
So I have set the environment to a dark color, with a coloured spotlight (depends on which colour I want) aimed at the floor with a high intensity so it creates the bright spot on the ground. Which works out pretty much the way I want it to be. I have exluded the car from being lit by this spotlight otherwise I would get an extremely bright car. It also doesn't cast shadows off the car. The problem however is that because of this light, the shadows created by the GI and other weaker lights get "neutralized" so to speak (don't know how to define this better), and for shadows I am completely dependant on the spotlight for the shadows, which I don't want for flexibility reasons. It also requires me to completely rearrange the lighting if I change the angle I want the car to be in. No matter what I do, tweaking the shadows and the lights, it just doesn't work the way I want it to. So I think I am approaching this completely wrong (experts don't laugh if my setup looks silly ). I have tried several other ideas but I really am out of ideas right now.
I want the lighting setup to be as simple and effective as possible.
So this goes out to any of you who can help me improve my setup or propose any other ideas.
I hope I have explained myself clearly, don't hesitate to ask.
I'll probably update this post later to explain more/better.
I'm looking for a nice studio setup along the lines of this:
A render I did earlier coming somewhat close to what I want in terms of the floor and background lighting (but not the shadows on and below the car):
So basically I want to have the cars in a spotlight, with a dark background which gradually transfers to a light floor.
The setup I have used in different variations is in the thumbnails pictured below. The lights above the car are just two weak lights to create some lighting on just the tyres. The omnis on the right are also weak lights only for the wheels.
So I have set the environment to a dark color, with a coloured spotlight (depends on which colour I want) aimed at the floor with a high intensity so it creates the bright spot on the ground. Which works out pretty much the way I want it to be. I have exluded the car from being lit by this spotlight otherwise I would get an extremely bright car. It also doesn't cast shadows off the car. The problem however is that because of this light, the shadows created by the GI and other weaker lights get "neutralized" so to speak (don't know how to define this better), and for shadows I am completely dependant on the spotlight for the shadows, which I don't want for flexibility reasons. It also requires me to completely rearrange the lighting if I change the angle I want the car to be in. No matter what I do, tweaking the shadows and the lights, it just doesn't work the way I want it to. So I think I am approaching this completely wrong (experts don't laugh if my setup looks silly ). I have tried several other ideas but I really am out of ideas right now.
I want the lighting setup to be as simple and effective as possible.
So this goes out to any of you who can help me improve my setup or propose any other ideas.
I hope I have explained myself clearly, don't hesitate to ask.
I'll probably update this post later to explain more/better.