Is the required download bandwidth much smaller than the required upload bandwidth when i host a game? Im assuming since data for every player needs to be sent to every other player (11 cars 11 times over for full grid) compared to me only having to download information for one car for each player.. does this mean that my currently capped (for downloads only) conection 64/660kbs is ok?
Sorry if i doesnt make sense. I tried to explain it best as i could
Sorry if i doesnt make sense. I tried to explain it best as i could