The online racing simulator
@davo, look at the link i posted earlier, its what i believe to be similar to brazil's "bucket mode"

i never used brazil so im only guessing thats what it is, it calculates GI, and you can save it to a file, and shatter render times from 1 min to 10 seconds
#27 - joen
Quote from XCNuse :@davo, look at the link i posted earlier, its what i believe to be similar to brazil's "bucket mode"

i never used brazil so im only guessing thats what it is, it calculates GI, and you can save it to a file, and shatter render times from 1 min to 10 seconds

It does save render time so your tip was helpfull, but in Brazil you have the ability to display a grid on the render window on which you can select a "region" so to speak and it only updates that part when starting the render. Very handy if you just want to check out the changes you made to for instance the wheel material. And sometimes when you spot a little mistake on your HQ render it enables you to correct it without having to render it all over again.
oh

i think... there is something similar in vray but i dont know what its called, i'll have to look that one up again

(you can always just do a small render you know )
#29 - joen
Quote from XCNuse :
i think... there is something similar in vray but i dont know what its called, i'll have to look that one up again

Yaayy, I found it It's not a vRay specific feature though, but one in Max itself.

So for Davo and maybe others missing the buckets select tool:

See the first picture. Set it to "region" and hit render.

See the second picture. A selection frame appears which you can use to select the area you want to render. Hit the little ok button on the bottom right to start rendering.

You can also set it to region select after which you can select any object you want to render.

Doesn't work as nice as the tool in Brazil, but it's something. I'm so glad I finally found this
Attached images
region_rendering01.jpg
region_rendering02.jpg
2

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