This is just an idea, but i want to know what some programers think.
While i was at work last night i had an idea for how to incorporate engine failure into LFS using math and numbers from lfs. First lets lay down some ideas.
the faster a car goes (theoreticly) the more air passes thru its radiator, thus providing greater cooling.
Higher RPM's (supposedly) generate more heat.
using outguage you can get these numbers, and build system of adding and subtracting temperture.
via insim and the new scripting system you can turn the engine on and off, which if used properly can be used to create a sputtering effect (in cases more extreme than the current over rev damage) or utter shut down of the engine.
comments?
While i was at work last night i had an idea for how to incorporate engine failure into LFS using math and numbers from lfs. First lets lay down some ideas.
the faster a car goes (theoreticly) the more air passes thru its radiator, thus providing greater cooling.
Higher RPM's (supposedly) generate more heat.
using outguage you can get these numbers, and build system of adding and subtracting temperture.
via insim and the new scripting system you can turn the engine on and off, which if used properly can be used to create a sputtering effect (in cases more extreme than the current over rev damage) or utter shut down of the engine.
comments?