Davo.. everything you see actual mesh-wise is how I got it, I've not modified it. IIRC, things like the front indicators, head lights, some parts on the interior maybe were unmapped.. was actually one of my first attempts at texture mapping anything.. not that any of it was particularly hard.. although I wasn't able to get the exhausts mapped, hence the plain "chrome" appearance (have learnt a lot since then however)
The render uses an HDRI map IIRC and window material is set at IOR 1.0, I think it's more a case of a slightly wrong angle for that HDRI map, but again, was done a loooong time ago (my scene file has a timestamp of August 2005.. much new knowledge gained since
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W4H.. Yup, poly by poly.. although with the likes of Texture Layers 2 you can map to a spline and map around bends / corners
If I was going to do anything with, I'd probably freeze the mesh below 0 height in 3DS and then start constructing a new mesh over the top and texture it as I went. Dunno about nurbs, a plain plane that I then duplicate many times works for me, for track construction
Can't remember where I got the old BL1 mesh from now, but IIRC, it was from the old LFS forum at that sewage dump known as RSC and I think a version was also put into Racer at some point? (not played that game.. it's crap
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Regards,
Ian