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Quote from Greboth :South city in anything but the uf1000 lol. I really find it difficult to even drive south city. Usually if you make a slight mistake there a little more curb on the exit you can take or even run 2 wheels on the grass, south city your in the wall and usually the funny collision detection throws you over as well.

I've always found South City one of the easiest tracks to drive, they're relatively simple 90 degree corners and harpins with no real elevation changes to worry about. I just wish it was more bumpy, I've yet to drive on such a smooth city street
#27 - JTbo
Quote from ajp71 :I've always found South City one of the easiest tracks to drive, they're relatively simple 90 degree corners and harpins with no real elevation changes to worry about. I just wish it was more bumpy, I've yet to drive on such a smooth city street

Hmm, must be different South City we are driving, with F1 car almost impossible to drive with all those bumps, just tested with that to see if there is bumps or not

Surely those feels really hard to road car too, because of bumps I can't use very low car and need to setup suspension so that I can brake well at that big downhill turn at South City Sprint 2 and still those bumps there are so hard that it is impossible to brake at full power or then I had to set brakes so weak that those are useless.
Quote from Rappa Z :Fe black rev in a FO8, i haven't done it, but it's bound to be hell flying into the fe club chicane.

I just finished a league round at fe black in the fo8 and thought it was a brilliant track for it... you're right that that chicane in reverse would be nasty though.
With very stiff suspension the car will bounce all over the bumps in the downhill braking stretch of Sprint 2. Soften her up a bit and you'll stop like they're not there.

ajp71 - on the whole, I agree with you. South City is just as flat as the other tracks apart from the few places where some big bumps have been added. South City should feel rough EVERYWHERE. Obivously a huge task to model all those tiny bumps though. I do disagree however about the lack of elevation changes, the motorway section adds some (admittedly straight) elevations, and Sprint 2 has some big gradients. On the whole though the gradients are on straight sections (which is basically what South City is, lots of straight bits stuck together at right angles (or close to) with the odd roundabout thrown in for good measure. The sweeper in SO Classic stands out a bit though, high speed and curvy, can be difficult to get just right.
Definatly South City, Town circuit. Coming into the second hairpin is a pain, just lock up the brakes, and either stuff it into the wall, or the tyres. Another difficult part is the bus-stop on South City Classic, one person stuff's it up in anything past a UF1000, or UFR, and the rest of the field behind you is collected in the melee.

Cheers,
Matt.
#31 - JTbo
Lol, noticed that I had 2 passengers on board from league race, no wonder I could not get into 47's like before

My suspension can't be too stiff, I do use very soft suspension always compared to what guys normally use and bumps are not big problem if driven normal times, but when I take these time attacks those start to become bit of problem as those are in area where I need to brake and kind of float/slide to that narrow section, suspension does work perfectly and car is not upset, just braking is bit difficult as amount of grip varies. because of inertia of car you just can't adjust suspension and brakes so that you would get good braking performance to other corners and weird no lock brakes also on that position when keeping brake pedal floored.

Those brakes I normally see in setups, weird no lock brakes, are those that are adjusted so that you can't accidentally lock them, so normally when entering corner with such setup you can keep brake pedal floored, I prefer that there is some extra, so that I can easily outbrake those that are using these weird no lock brakes

But sure South City could have more bumps, not harder bumps but just more, there is lot of perfectly smooth places and there would be bumps that are not so sharp but really long, something like 3-5m long bump, maybe longer, there is such things on real roads where road has moved bit lower from some section.

I find that SO Classic sweeper rather easy actually, not easy to get right but easy in way that it is very hard to crash there, you need to make rather big mistake to crash on that place and you have lot of time to correct any minor errors. Bus stop is hard place, you can't make much error as there is no time or space for errors. Again very different things that different people consider hard
Aston Historic Reversed. THE Fastest track in the whole game. Fastest in that in any car you can go almost the whole lap at full throttle (in the FXR I only brake at three corners and only let off on two others). But this makes it insanely difficult. You have to hit every corner just right to go through it all flat out. Considering I'm using a crappy gamepad... To me South City is easy. I might not get the best times, but most corners are slow corners, if you screw up a little you can fudge your way through it. Hitting fast corners with enough speed to toss you to the side if you get it wrong is much more challenging.
Any Fern Bay track in a UFR, fliptacular
South City Classic reverse (I think), the "bustop" coming down the hill, quite bumpy entry which can upset the car quite easily.
South City Town reversed for me, the downhill breaking into the left hairpin is pain.
Never had many probleems with any SO config, but I have ALWAYS struggled with that silly chicane by the pits on certain FE configs...can never get that bugger right!
I personally dont mind the South City combos, i actually think most of them are very easy to drive except maybe in the LX and FO8.

For me one of the toughest tracks to race on and be fast is Fe Black..

so much variation and having to take each corner inch perfect to be quick is tough.. requires vast ammounts concentration and skill.

Mad

ps. Cant wait untill Fe is remodelled
I reckon westhill fo8 is the hardest to RACE on.. because as soon as u get close to someone, u can follow their line.. or u will just end up in the grass and race over, u gotta stay a few car lengths behind. its quite difficult. dunno about the hardest track.. they are all easy and hard in different respects
Fern Bay Black
Kyoto GP Long
South City Long Rev

#40 - Woz
Quote from Biohazard :ky oval.

No, No, No, No, No, No, No, No, No, No, No, No, No, No, No, No!

I have to pick you up on this one...... ky oval reverse is much harder the the normal direction.

What defines a difficult track? The South city tracks are all great but not too difficult. The track layouts are very clear and straightforward with simple few connected corners, it is easy to see where to put the car to get a good lap but it takes a bit more to perfect it. Some configs have few very challenging sections, like the SO1R downhill/backstraight section. In general I find South city quite enjoyable, it has enough slow turns to make the configs enjoyable with slower cars and enough fast and technical sections to make them interesting in faster cars. SO tracks are hard enough but still enjoyable. And the South city certainly looks great when you look around

Fern bay on the other hand is not very challenging when you look at the corners (radiuses, elevation changes and the banking of the corners) you notice that 95% of the turns are quite similar, like the turns at South city, the radius is bigger (and the corners don't tighten or open; the radius is "static") and the curbs are bigger. What makes FE trakcs hard is the lack of elevation changes, too many banked corners and the whole idea that you need to cut a lot in many places to keep up. For me the FE is the hardest track because it is so boring, it is all about corner exit. Always brake in straight line, always use the optimum widest driving line, always use the traightest line through chicanes... The FE tracks have few good sections but mostly all the configs are just uninteresting pieces of identical straights and corners one after another. What makes FE the hardest is the repetition and dullness

Aston has the corkscrew, the hairpin and the corner section before the backstraight, Kyoto has lots of different corners, Westhill is fast, just like Blackwood is fast but a bit slower and more technical. All these have interesting sections and corners but as a whole none of these tracks can compete with real life tracks like Laguna Seca, Mosport or Bathurst which all have true character in the sense of not relying in few corners to make the whole track interesting. Like in LFS, the Fern bay tracks, in fact, have more interesting small bits than the South city but as a whole south city is light years ahead as a whole, imho, of course

I hate fern bay with passion, but that doesn't make me any more biased
I've always found Westhill to be the hardest because it takes no prisoners - one misjudgement and you're either very slow or out of the race. The other tracks (Fern Bay, South City etc) are much more forgiving in my opinion.

South City is one of the easiest places - you can really hustle a car there with very little fear!
Quote from Kronvall :Fern Bay Black
Kyoto GP Long
South City Long Rev


Nice to see common sense applied. The larger a track is the harder is to master.

Short tracks (S01, SO2, etc), sorry how many turns is that?

In a 20 lap race the above condition applies, say in a 3 turns track, doing maths you are doing 60 turns, right?
Now the same race in a 15 turns track, oh wait a minute that would be 5 times more and that is 300 turns, am I right?
For the sake of brevity I will skip the analysis of the theoretical results
Hardest tracks to overtake on:

(imo)
South City Sprint 2 + rev
Fern Bay Green Rev
Quote from Vain :Fern Bay Black Reversed
Kyoto GP Long Reversed (One beauty of a track :smile: )
South City Town Reversed (hint: FZ5 )

Vain

FE4R and KY3R are hard and I have 2 WRs on boath tracks, basicly all my WRs are there

Try to drive rally whit LX cars and be compatitive, eh that is hard. Rear end goes where he wonts
Hard to say which tracks are hard and which are easier. I guess it depends a lot on personal preference and on the car used. I'm finding Fe green reverse pretty hard in either the RB4 or the XRT for example (high curbs which unsettle the car and make spinning out a constant threat), in the XFG however, I'm finding it relatively easy and very enjoyable to drive. SO town reverse on the other hand, seemed very hard to me at first and should be hard, considering that there are many very different turns with the constant risk of hitting the armco. But again, I'm finding it relatively easy to drive somewhat compatible times (relatively speaking) in the XFG there. I wouldn't know how the track feels in the XRT, though. Might be very tough to get around in one piece.

So, the hardest track for me seems to be WE if driven in any car from the TBO-class upwards. I don't know what it is, but I'm finding it very tough to hit the ideal line there and many of the corners I have to take at at varying throttle pressure, which makes it hard because of the obvious lack of controller precision and lack of feel in the right foot.
All SO's they are hard to over take on. and the barrierers are scary as hell.
I think Aston North is a hard track. There are some really nast sections of that track, with fast sections leading to difficult corners, nasty elevation changes.

I know South City has some narrow sections and a lot of bumpy areas, but I've never found it difficult.
Quote from Linsen :

So, the hardest track for me seems to be WE if driven in any car from the TBO-class upwards. I don't know what it is, but I'm finding it very tough to hit the ideal line there and many of the corners I have to take at at varying throttle pressure, which makes it hard because of the obvious lack of controller precision and lack of feel in the right foot.

same filing here. We is realy tough track
i find the tracks with no room for mistakes the most dificult. Concentration... if i'm not having fun i lose it about 15 minutes into a race

SO Long for sure, and the fern bay tracks with the internal layouts

FGED GREDG RDFGDR GSFDG