greetings! i'm glad to see there is interest in having the car in the sim. i think it would be a lot of fun if the devs decide to go for it. for my part, i'm willing to supply the necessary data to make the job as easy as possible.
to answer the question about braking - the prototype has one disc front and one rear, each acting on a torque-biasing quaife diff. that sounded good in theory (applying brake torque to the wheel with most traction) but in practice braking tends to lock the diffs and the car wants to go straight, until you release the brakes... so yeah, trailbraking is interesting
in the production version there will be a separate brake rotor acting on each halfshaft, so pretty standard setup except all the rotors are inboard. halfshafts do have some flexibility to them though, my calcs show that at 1.5g braking the front shafts will have about 12 degrees of twist.
there is definitely downforce, all of it coming from the underbody. prototype has a pretty mild setup, the production car will be more aggressive and fully adjustable. im shooting for about 120-140 lbs at 80 mph, which will make it around 400-500 lbs at 160.
from driving the prototype so far, it's a fun a/x car but it is equally at home on big tracks. PIR is a 2-mile track and just putt-putting around a clear lap was 1:29 which makes the average speed 80mph (peak 122 so far), and that was only the 10th big-track lap for the car ever. prototype should be able to run sub 1:20 (that's my goal for spring). the production v8 should be able to qualify about mid-grid for LMP1 based on the calcs so far - given the right nut behind the wheel! i'm not saying that i'll be able to do that myself. but of course that's all just theory
i'd be very curious to see how the car behaves in the sim. the awd system is a proprietary setup which i hope can be modeled accurately, it will allow some degree of rear wheel slip. the prototype is very steerable on the throttle.
dennis