Who is that lad without hair and using Scawen's name
I did like Black&White too, my computer was just bit weak for those effects, however throwing rocks was quite fun an realistic. I think Scawen did work with those rock physics, or do I remember wrong?
Hehe, he does look a lot less "corporate" now
I played Black and White too, but I often got too frustrated when my god character kept doing things I didn't want to
Yeah I believe from an interview somewhere that he worked on the physics for B&W.
That must be an old pic of Scawen. Since then, he has not left his computer. He has been working on LFS furiously. No haircut, no shaving, no washing. He sits on a toilet in front of the computer with a fridge next to him. No need to move! And hes clever enough to create LFS so hes clever enough to get a lovely wife who keeps the fridge full!!! Is that about right Scawen? lol
Wow, truly a god indeed. I need to build me one of those setups (I'll go for some padding on the toilet, though, and a full backrest )
I'll need a large fridge too, always full of beer.
So, what's the deal with Black & White anyways? From what I gather, you play the role of a god in the game, but I'm looking for something a little more specific. What exactly do you do? How customizable is it? And what about rocks? I can throw rocks at my followers? Sounds fun!
Well, you are god, you can be good or evil, that is how you threat your people, you try to help those little fellas to live and protect them from other gods of course there is bit fighting too then. Also there is bet that you can teach.
That was revolution in AI in games in many ways really.
You spend all bloody afternoon training your giant stupid pet ape to do simple stuff like water crops and uproot trees and drop them in the sawmill and perform other assorted helpful tasks, only for him to notice something naughty you did to a rival deity's worshipper and somehow learn that habit immediately! So you wander off surveying the scenery for ten minutes assuming your settlement is in the monkey's safe hands only to come back to find him picking up your screaming villagers and happily lobbing them in the ocean.
actually it better especially in the creature department ... beating your creature up without even know what exactly it thinks its getting beaten up for might be closer to real life but it doesnt work in a game ... the bw2 fixed this major fault
and the rts aspect isnt all that big in bw2 ... yes its more of an rts than the previous one but there really isnt that much rts type of play you have to put up with
I agree with you to an extent, and I don't think B&W worked very well as a game really, but I liked the fact that you couldn't always be exactly sure what you were teaching the AI, and it might misinterpret you and make mistakes. For me that's what made the whole thing so interesting.
I understand B&W2 provided explicit information about what the creature was thinking. For me that would ruin it. If they'd just improved it by improving the creature animation system, something a bit more realistic like that, then that would've been great.