IE? hell no!
i wont get win software on my linux install, i have it to get away from it!
opera ftw
but yea i guess ill try to reinstall wine or do it different...dunno.
u got msn/icq whatever?
maybe im doing something wrong...
It does not? Well that is good to know. I did install all and it worked right after I sorted 3d acceleration (Ati) and his Wine version is same as mine so really don't know what might be problem then.
Well, then if he gets 8000 fps, then I have a reason to worry, because on my 9600 pro, with ati drivers and direct rendering enabled I have this:
1245 frames in 5.0 seconds = 248.924 FPS
1244 frames in 5.0 seconds = 248.766 FPS
No wonder that lfs on wine and cedega is hardly working.
[RCG]Boosted: ad fps. Make sure, that you have hardware accelerated openGL working, if you're in doubt, attach here a result of a command:
glxinfo
EDIT: I just read your info by glxears it looks good. LFS under wine is set to the desktop resolution by default, maybe you have a high desktop resolution and thus lower frame rates?
A lots of fixmes is unfortunatelly quite usual, when running d3d application under wine. You can suppress it by running:
WINEDEBUG=-all wine LFS.exe
Crackling sound could be caused by no3d-accelerated running lfs. Check your opengl settings.
EDIT2: It's generally good idea to instal DCOM and IE under wine, it doesn't mean, that you have to use IE for web browsing. Some programs just use IE's dll for their purposes and thus they may work better than with wine's default native "emulation" dlls. No need to install them for LFS, though.
i have 1024x768 as resolution which isnt really big imo.
let me ask a stupid question, how do i check my opegl settings?
and ive installed IE and DCOM, followed a tutorial what JTbo gave me, which included these steps.
E.g. OpenGL/GLX Information in nvidia settings tool, "Direct rendering" should be "Yes". But your glxgears looks good, you have accelerated openGL. Maybe "Antialiasing Settings"? I don't know why it is so slow, I have GF4200 Ti and I get around 50 fps at Blackwood. I use only 16bit color depth.
Question for all wine users, do you guys see textures on cars under wine? I see only wheels, chairs, driver body (without helmet) I have wine 0.9.32, but it's the same for all last year wine versions.
Ah, this one, fiddle with those LFS graphics settings, Hardware vertex shader and such, it cured that for my game. Also from winecfg had to set those hardware and pixel shader to use hardware.
Can't remember what other settings in LFS did make this, hmm, sky was one and haze effect too that I did play with, have to restart game to get it show what it really did effect, but that was possible to cure.
You will get then lot less fps when you see more of car.
Yes, I read about at least one succes by disabling haze effect to solve this issue. I tried almost everything, but it's goot to hear, that it should work with some settings. So I'll keep trying, thank you :-).
EDIT: I found it, you have to disable (set to "None") Vertex Shader Support in winecfg. It is not enough to disable Hardware Vertex Shader in LFS (it is still used, even if it's disabled, yes I restarted LFS). Unfortunatelly, this is a fps killer, I got 30 fps (60 fps with HVS). You have to also set "Simple track (no car shadows)" to "all", unless there are no textures on the track. The car still looks weird, all collors are wrong. Well, the d3d code in wine gets better in every wine release, so one day... :-). BTW I got force feedback working under wine for my wheel (WFF GP), but not in lfs.
Kernel 2.6.17.13, NVidia drivers 1.0.9746, wine 0.9.32
Related Wine and LFS settings attached as screenshots.
I think it's normal with too low fps, however I noticed sound in LFS was working better on Wine with U version. When LFS changed the sound code to DirectSound, it got much worse, more laggy and crackling more often.
Only Z-buffer is 16-bit (must have been like this by default as I don't remember changing it). The color depth is 32-bit, so I think the bottleneck may be somewhere else...
I set the graphics settings same as yours, and my fps dropped a little. I found out it was caused by the high res shadow. Car shadow is broken for me anyway, turning it off gains around 5 fps for me.
I couldn't set screen refresh rate as high as yours, because my LCD monitor when connected by DVI cable has very limited refresh rate settings. Shouldn't be a problem though, few months ago I've been playing LFS on Wine at 85Hz on my old CRT monitor and it wasn't any slower.
It seems you are getting a lot of errors from wine. Strange, as I get only a couple (screenshot attached). I wonder what is the cause for these errors.
As I wrote, d3d implementation in wine is not finished (and it'll never be, because of new versions of api). Some things are implemented partially or wrong. For particular fixme you can look at the wine sources, why is the fixme there. If you don't like the messages/wanings/fixmes, you can suppress it by setting the variable WINEDEBUG, e.g.
WINEDEBUG=-all wine <application>
gives you no messages (it saves some fps).
I managed, how to display car textures (still far from perfect) with hardware vertex shading "on". Set "UseGLSL" to "enabled" in the registry editor (wine regedit), see UsefulRegistryKeys for details. It doesn't work with older nvidia drivers, I use 1.0-9631. I cannot use newer, because I have legacy GPU :-(. I get 55 FPS (gf 4200 ti) at blackwood.